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Personally, I would be ok with people on console having aa, as consoles really do have a disadvantage against pc players with fps and worse set-ups usually. Although, I think the best solution would be to simply not allow crossplay and completely disable aa for console players, but then q times would increase so thats not happening.
But that doesn't justify giving aa to players on pc, who willingly use a controller. If you want to play on a controller, an inherently worse input device, then you likely do it only because of the aa. I still can't see why people on pc with controllers have aa.
And now we're there... pc mnk vs. pc controller. That's a real problem. Although I have to say that if players feel that the transition to controller gives them something that's worth in trade what they have to give up, then that's the way it is. Is there anything stopping a mouse/keyboard player from buying a controller and making the change? Is there any way for the developer to detect the input device and moderate aa accordingly? If there was, wouldn't pc players find a cheat for it inside of a hot minute?
Sorry, but I don't know what the answer is for this one. From what I can see nobody does.
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