BR-DuaneDibbley
4 years agoSeasoned Ace
Re: 128 vs 64 players
@Lancelot_du_Lac wrote:I have stopped playing the 128 player maps, in favour of the smaller 64 player maps (Conquest).
IMHO, it is poor map design rather than the number of players that is the main problem (for me).
No, it is objectively the player number as well. Not saying that maps are good or even average, but CQ for 128 players cannot work in many cases if there is the possibility for the fight to be narrowed down to one or two flag points because of bad balance:
That's why it is ALWAYS bad for Breakthrough as this -- by definition -- is limited to a small number of flags. For CQ it sometimes works. Smaller maps with 64 players do not have this problem as much (even though 32vs32 at one flag is also too much for my taste, but not as bad as 64vs64.
- It would reduce the number of vehicles in play (as there are fewer for smaller player count and maps), so in the end, much less chaos at the contested one flag.
- It would make map development much faster if there is less 'map space' to design.
- It would increase performance (as its obvious when comparing FPS numbers for the existing 128 and 64 player modes).