RAF2042
3 years agoRising Ace
Re: 20 Hz STR, 64 players and hybrid maps issues
Well, I wrote a lot about vehicles balance, I just want to show DICE that I presented reasons to review:
64 vs 128 players maps design choices
How classes changed vehicle presence
Why vehicles need to have more defined roles (changing repairs won't cut it)
How hybrid maps don't work well for both 128 and 64 players. Too crowded and too empty. These maps could be fixed by removing the first two flags on each side on the 64 p version, and the vehicle rebalance would fix the excessive chaos on 128 p version.
Vehicle presence must be toned down again.
@Straatford87 Could you, please, bring these topics to your next development round table?