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@Inspector42O No one wants AIs at all.
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Last night on stranded breakthrough, the game only shows human players when it first begins, then add A.I. after starting. A couple of games some players typed before the round that they were excited the game didn't have A.I. ...but the games adds A.I. once it begins...☹️
I'd like to add to your excellent suggestions a few suggested vehicle category changes:
Bolte should be moved to light vehicle...as so nerfed now it can't do much "attack"
Nightbird should be moved to transport...as so nerfed now it can't do much "attack", plus holds 4 players to transport
Jet should be moved to new "light attack" category...as so nerfed now it can't do much "attack"
The game has less and less vehicle diversity and now it is easy to take advantage of the situation when players "take away" the vehicle advantage by selecting the weaker bolte/nightbird/jet. It really harms their team as the other vehicles in their current categories are way more powerful and useful. More balance/fairness is needed by breaking out the bolte/nightbird/jet from their current categories...
For example, I know I can dominate the air with an attack chopper when the other team has taken away their attack helicopter and replaced it with a jet that flies in circles on a small map and does little to no damage to my heli. And for some reason, the majority of jet players have no experience and simply fly in circles to bird watch or something??? My mouth literally waters when I'm waiting for the attack heli to open up and I see a jet joy riding outside the combat zone...and I never attack them as they are basically my team mate helping me win...👿
The way the vehicle categories are currently set up allows for total air domination with just one new player joy riding in a jet on a 128 player game...that is completely unfair to the other 127 players, and can be avoided with a more creative and robust vehicle category system. Same with joy riding boltes and Nightbirds. Luckily it is an easy fix to balance the equation...
- Inspector42O4 years agoSeasoned Novice
@DeepSixxxx
That's a great point, id like to see vehicles be balanced in terms of selection at any given time too !Just to be clear the problem is not that a team dominates an other by destroying their vehicle, but that if a team member chooses a less worth vehicle, it penalizes the whole team and can be exploited by the enemy team..
@Inspector42O wrote:@DeepSixxxx
That's a great point, id like to see vehicles be balanced in terms of selection at any given time too !Just to be clear the problem is not that a team dominates an other by destroying their vehicle, but that if a team member chooses a less worth vehicle, it penalizes the whole team and can be exploited by the enemy team..
Just got worse too once everyone unlocks the new vehicle 🙂
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