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Re: 64 player maps need a tweak

@CPU_UKAgreed. Endless swarms of Bolte on every objective plus Gunships, Littlebirds, and heavily armed transports. Infantry are still fodder for vehicles in all game modes even with 64 v 64.

Work with your squad to take down one Bolte or Gunship, 2 more take there place 10 seconds later. Why bother? So frustrating and depressing.

I’m all for the iconic BF experience w vehicles. That said the current state of BF 2042 there’s never a lull or a stop to constantly being hammered by vehicles almost every single minute of every single match at every single objective. Even “indoor” objectives have Bolte inside half the time. Freaking vehicles on rooftops? ENOUGH ALREADY! It’s driving my me a bit insane. 

5 Replies

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago
    @Psychopski The vehicle call-in-system is just a failed game-design that doesn't really work.

    Perhaps they can adjust it, but still, vehicles should spawn at base, like in the old games.

    Vehicles are so dominant in BF2042, that infantry game-play is really not fun much of the time.
  • What a load of nonsense.

    I'm on last gen and vehicles are not much different to previous games.

    Most tanks and transports get blown up pretty damn quickly unless they camp far away from infantry or retreat at the first sign of infantry danger/rocket attack.

  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    4 years ago
    @Tank2042Man That is not the point though and I tend to agree with the OP on the whole.

    The number and the speed at which they can spawn seems such that there us never a lull between vehicular attacks.

    At least in older games there was a definite lull after a vehicle is destroyed before on spawns in again allowing an advance or regroup.

  • @Trokey66 wrote:
    @Tank2042ManThat is not the point though and I tend to agree with the OP on the whole.

    The number and the speed at which they can spawn seems such that there us never a lull between vehicular attacks.

    At least in older games there was a definite lull after a vehicle is destroyed before on spawns in again allowing an advance or regroup.

    Maybe vehicle call ins to any part of the map is part of the issue.

    Plus you have the Bolte which is classed as transport so on 64 player you can have 2 tanks plus 2 Boltes or 3 tanks and 2 Boltes on one team at the same time.

    I play tanks a lot and there is a delay between when a tank is destroyed and another one becomes available again.

    I've not sat there and timed it however I have waited for 90 seconds for my personal deploy cooldown to countdown and then waited another approx 60 seconds for a new tank to become available after it was destroyed in game.

    However if you have 3 tanks on one side their respawn times will depend on when each one is destroyed so it may look like there is always a tank in play even if 2 tanks are not yet available in the deploy screen.

    I play Battlefield mainly for the tanks so I'm happy how things are.

    Previous battlefields were similar.

    BFV had Hamada, Panzerstorm, Twisted Metal, Province and Al Sudan which had plenty of armour and aircraft in play most of the time but they also had more infantry focused maps too.

    I think you guys need some infantry maps.

    I'm not sure why Dice didn't launch with one or two infantry maps.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago
    @Tank2042Man 5-10 vehicles on each side still leaves around 100 infantry players on the map.

    The sheer number of infantry players make them the number one priority for how game-play works. If the game is not fun for the majority of players, it will fade away quickly.

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