Re: 64 player maps need a tweak
@Trokey66 wrote:
@Tank2042ManThat is not the point though and I tend to agree with the OP on the whole.
The number and the speed at which they can spawn seems such that there us never a lull between vehicular attacks.
At least in older games there was a definite lull after a vehicle is destroyed before on spawns in again allowing an advance or regroup.
Maybe vehicle call ins to any part of the map is part of the issue.
Plus you have the Bolte which is classed as transport so on 64 player you can have 2 tanks plus 2 Boltes or 3 tanks and 2 Boltes on one team at the same time.
I play tanks a lot and there is a delay between when a tank is destroyed and another one becomes available again.
I've not sat there and timed it however I have waited for 90 seconds for my personal deploy cooldown to countdown and then waited another approx 60 seconds for a new tank to become available after it was destroyed in game.
However if you have 3 tanks on one side their respawn times will depend on when each one is destroyed so it may look like there is always a tank in play even if 2 tanks are not yet available in the deploy screen.
I play Battlefield mainly for the tanks so I'm happy how things are.
Previous battlefields were similar.
BFV had Hamada, Panzerstorm, Twisted Metal, Province and Al Sudan which had plenty of armour and aircraft in play most of the time but they also had more infantry focused maps too.
I think you guys need some infantry maps.
I'm not sure why Dice didn't launch with one or two infantry maps.