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Re: Active protection against EMKV90-TOR

@Hudson1531 Further nerfs will not entice a player to leave his spawn. The tank is basically garbage. Good mobility, powerful shot, but the pause on firing, reload time, etc all take away and I can see why people sit in their base with the darn thing. Making it reload even slower will guarantee spawn sitting. The opposite has to happen, it needs to be marginally survivable to let players get out of the base and into the mix. Reduce the power maybe but give it a shorter reload. Or faster turret traversing. There are ways to buff and nerf to make it a useful weapon… but I’ve also learned these devs don’t have the ability to do that. They’ll nerf it to death or simply take it away.
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