Fringerunner
5 years agoSeasoned Ace
Re: Ammo types
@ninjapenquinuk Here's the thing though, right now what i mentioned above *is* what the system is, unless we see a dramatic overhaul by the beta (which in fairness isn't impossible by any stretch).
I'd also prefer just being able to swap something like hot loads or AP/slap rounds as that makes more "logical" sense, but that's not the system as it stands now, it's literally heavy/medium/light (some guns not having access to all types) with profiles similar to the old 7.62 v 5.56 profiles and mag counts (light is anyone's guess on a shoulder weapon, but let's say anything from 9mm to 4.8) we saw in BF 3/4.
If we do a little suspension of disbelief about someone dragging around whole barrel/chamber/magwell/recoil buffer kits as well as the comical amount of extra mags to pull this off, i don't hate the idea in a videogame convenience sense, but i'd be a lot more concerned if the different types of ammo didn't radically change recoil profiles for instance.
Being snobbish i'd rather keep the old "pick your weapon for the task at hand" system, but since i do rather like the hotswap barrel/attachment/optics option as it doesn't require you to die just to have an appropriate tool (within reason and weapon type), especially regarding optics, I'm not against the idea as a whole, but like the rest here a little hazy on the actual implementation.
Guess we'll have wait and see with the beta unless Dice decides to release some more substantial info, was hoping someone had done some digging on this more than what i'd seen myself.
I'd also prefer just being able to swap something like hot loads or AP/slap rounds as that makes more "logical" sense, but that's not the system as it stands now, it's literally heavy/medium/light (some guns not having access to all types) with profiles similar to the old 7.62 v 5.56 profiles and mag counts (light is anyone's guess on a shoulder weapon, but let's say anything from 9mm to 4.8) we saw in BF 3/4.
If we do a little suspension of disbelief about someone dragging around whole barrel/chamber/magwell/recoil buffer kits as well as the comical amount of extra mags to pull this off, i don't hate the idea in a videogame convenience sense, but i'd be a lot more concerned if the different types of ammo didn't radically change recoil profiles for instance.
Being snobbish i'd rather keep the old "pick your weapon for the task at hand" system, but since i do rather like the hotswap barrel/attachment/optics option as it doesn't require you to die just to have an appropriate tool (within reason and weapon type), especially regarding optics, I'm not against the idea as a whole, but like the rest here a little hazy on the actual implementation.
Guess we'll have wait and see with the beta unless Dice decides to release some more substantial info, was hoping someone had done some digging on this more than what i'd seen myself.