Re: Attack Helis still aren't worth flying after buffs
@Man_iLoveFishing wrote:Has anyone ever thought about how many deaths should vehicles have? Rarely see someone go with 0 deaths, i die usually 1-4 times daily and 0 deaths round maybe 2-3 times in a week. And dying 5 times in one game is about 9 mins of waiting time. Round lasts 20-25mins. Mostly i die to lizz that surprises me in close range or tor tank that sits in spawn and racks up with 30kills by not moving a inch that is protected by wildcat in field somewhere close to it. Lockfest lately has gone to absolute oblivion, meaning in some games you can't even enter the field, some maps have objects/buildings. I play nightbird.
Anyways again reminding to OP. Apache, hokum are deadly asf to nb if you know how to play and staying awake (following air situations). If you let bird close to you and above, you are toasted (if you are alone). But if you have gunner on board, you have upperhand.
Let me remind you, AC is more for destroying vehicles, it does it faster than bird. Bird racks a lot kills on infantry due to it's movement and small size. But i.e if tank player knows how to engage defense order (thermal and aps). Fight lasts way too long, eventually bird will win but it literally might take couple minutes and that is too long time for being in one place, if you are somewhere alone, that's on you buddy. And i've encountered some who does that perfectly and backfires with tanks mg which actually sometimes makes me to pull back for cover cause of AGMs loading time.
What i can do is to use TGM and NTW and sometimes i do, but it's not worth it cause of randoms spawning in and taking helicopter over.
perhaps, and i'm going on the spawn mechanics, maybe people weren't meant to only play vehicles and they were supposed to share them and not have one person always take that slot 🤷♂️