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Re: Battlefield Core Feedback - Maps - Feedback Thread

@Straatford87 Big fan! 👏 On a surface level, the 2042 maps lack depth and detail. Rubbish, litter, signs of battle...recruitment posters, debris, barracks, sandbags etc. I know each round is supposed to represent the beginning of the conflict itself, but maybe with each Live Service season, the maps could become more and more "war torn"? I'd like to share more feedback soon, but wanted to applaud the openness today and look forward to the future recovery improvements 😎👍

6 Replies

  • @LOSSSY i like to see how many people think like me or we all together same :D i think too, the maps has to get dirty and more dirty... this is a war. its very sad.. but look at the ukrain. the hole citiys are a other type... and then, we cant tell after a match.. wow look, the map was a "battlefield" everything looks clear and.... sterile
  • I agree but the bags in manifest are too prolific and the seagulls in every applicable map are just poorly done.  Have some fauna is a nice touch but I doubt they'd be present during a battle and especially not all flying in a circle.

  • @LOSSSY I feel you so much on this. Small scale destructible cover is paramount to a good feeling map. The villages in hourglass are barren on the inside too. They need some love and care.
  • ragnarok013's avatar
    ragnarok013
    Hero+
    4 years ago

    @LOSSSY wrote:
    @Straatford87 Big fan! 👏 On a surface level, the 2042 maps lack depth and detail. Rubbish, litter, signs of battle...recruitment posters, debris, barracks, sandbags etc. I know each round is supposed to represent the beginning of the conflict itself, but maybe with each Live Service season, the maps could become more and more "war torn"? I'd like to share more feedback soon, but wanted to applaud the openness today and look forward to the future recovery improvements 😎👍

    @LOSSSY @Straatford87 I agree and if they went back to BF3 levels of realism and grime on the maps it would be awesome as BF4/2042s maps are "too clean" and IMO BF1/V were just cluttered messes making enemy identification - especially with the horrible ping system difficult.

    I think the "living world" as Guild Wars 2 calls it would be a perfect fit for a live service.  For example the capitl city was completely destroyed in one story arc and for the next year it was slowly rebuild into a new city.  Seeing the maps slowly evolve over time would be an interesting thing to experience.  Of course the converse if what if I like the original version better? Would specific time period evolutions of those maps be available in portal?

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