Re: Battlefield Core Feedback - Maps - Feedback Thread
In regards to the 128 vs 64 players, I believe it is best to convert fully to 64. While I appreciate the concept of 128 players, I don't believe that the current iterations of Breakthrough and Conquest really showcase it in a way that is meaningful, nor do I think it is worth the performance sacrifices it creates, especially in breakthrough where gameplay throttles in heavily fought over areas. The map size and design present in BFV and SWB2 both strike a more meaningful point, Al Sundan not withstanding as many areas of the map are under/not utilized in any meaningful ways.
At the same time, I don't believe that 128 players is an all out bad mode, but I do believe it needs to be broken down more, into a way that focuses more on squad-centric conflicts and encourages those in a way that Drop Zone currently tries to encourage, but makes a bit too difficult to solo-q for. Having a mode, for instance, where a "commander" (could simply be a list like A-1, b-2, c-3 etc) organizes squads and setting certain specific objectives on a larger map for those squads and measuring their success on that, I believe would make better use of squads and operators, as it would focus players into picking operators for their objective, limit spawn points, while maintaining a large battlefield with signature moments when certain squads would succeed in an attack, objective or defence that the series is known for.