Re: Battlefield Core Feedback - Maps - Feedback Thread
@Straatford87 For Kaleidoscope no one goes to A1, A2 or C1 because they are nearly impossible to select from the spawn screen on console.
Same applies to B1 and B2 if you are playing on the Russian side, the only way to select B2 that I have found is by having A1 already captured and trying to scroll across from that point.
Provide an option to select individual capture points from a list with the d-pad and it will be much easier to select this as a capture area.
The new map design for Kaleidoscope will make A1 similar to the E1 capture point in Breakaway, as in so out of the way it will only be captured by random people flying over in a chopper.
Here is a map design I would suggest that keeps the areas to the top left corner of the map but adjusts their position and makes them all one zone.
I've made C1 and C2 match up similarly to F1 and F2 so there is a tight urban combat area between C, D, F and G.
This would also get more use out of the tunnels. You would just need to add a ground floor to the building listed as C2 and we could have some good street fighting.