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Re: Bring back the paid content-Battlefield Premium DLCs

@X-Sunslayer-X I have to laugh a bit at this train of thought. Paid DLC that released every 4 to 6 months had 4 maps and guns. Live service 1 map every 3 to 4 months.

If Dice can't handle 1 to 2 maps in the same time frame what makes you think they can handle twice that. With even more weapons and vehicles.

Weapon skins take hardly any dev time. So at the current time table the DLC would be season 1 and 2s worth of content but you would have to pay for it.

2 Replies

  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    3 years ago
    @xXHappy_PuppyXx what you seem to have forgotten is that DICE stockholm rarely used to deliver the DLCs, on occasion they would do the first DLC and the rest of the content roll out was shipped to formeer DICE:LA now Ripple-Effect.
    but DICE couldn't really do much of the handing off resposibility to the support studio in BFV because the game was just too broken and needed extended repairs from the people who made it thats why BFV had a very long period of time until the live service started....
    and now DICE Stockholm has to do 3 things at once.
    1. Repair the 2nd broken mess they created in speaking from a pure technical standpoint
    2. deliver a live-service to keep the little playerbase as cheap and fast as humanly possible
    3. start pre-production on the next game
    and with the sheer amount of talent lost and people fired over the last years it is very clear they are understaffed to handle all 3 issues and make everyone happy
  • xXHappy_PuppyXx's avatar
    xXHappy_PuppyXx
    Rising Ace
    3 years ago
    @X-Sunslayer-X No I'm not forgetting anything. Dice inability to release timely DLC is directly related to upgrades to the frostbite engine. As they kept upgrading the frostbite engine the more buggy releases began.

    BF5s lack of content was not just do to bug fixs DICE abandoned it a year early to give more development time to this steaming pile of poo we call 2042.

    People think this is a paid DLC vs live service issue... it's not. It's a game engine issue.

    Think about it for a bit. In 4 months BF4 had its first paid DLC with 4 maps. 2042 in
    4 months had 1 map rework, 1 new map. Yet BF2042 has more support studios and people working on it and had an extra year of development time compared to other titles.

    There are only few conclusions to come to. The current Dice/EA devs are lazy or incompetent. Or the Frostbite engine has become so bloated over the years with all the adhoc upgrades that it has become so difficult to program for that Dice cant release timely updates.

    I believe it's the later as Bioware directly stated what a nightmare it was to use. Respawn Entertainment out right refused to use it even though EA was demanding all EA studios to use it.

    People supporting paid DLC think that it will magically fix the issue. They see live service as when it all went bad ignoring the fact that issue really started with the upgrades to the frostbite engine.

    EA itself even admitted to the issue when EA in a stock holders meeting said that they were aware of the issues with Frostbite and were going to invest millions on upgrading the development tool kit. This happened after the Mass effect Andromeda and Anthem debacle.

    From what I understand that development tool kit has never materialized.

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