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Re: Bug? AA missiles locked on jets 800m above


@Moab23 wrote:

@Man_iLoveFishing I noticed I've been locked (and hit) through trees and walls that clearly should have interfered with the lock on or missile. My lock ons are so inconsistent, to the point they'll sometimes randomly de-lock from a target for no reason. Trees, bushes, lamp posts will instantly reset the lock on. Meanwhile, enemies will lock on directly through a giant tree, and their missiles will pass through it, or just around an object every time. I've watched my own Javelins sail into trees and detonate instantly while enemy ones seem to cut through multiple layers of obstacles. 


There is definitely an issue with desync. I'm losing vehicle lock "for no reason" and then 3 seconds later see a smoke puff from the vehicle. It's that delayed. 

3 Replies

  • Moab23's avatar
    Moab23
    3 years ago

    @Shibiwan With me its sometimes losing lock while locking on for no apparent reason, as if I moved a millimetre and it thinks 'okay, you're not pointing at them anymore'. While using a jet in that round I had multiple instances of missiles refusing to lock targets that weren't using smoke or obscured, or the missiles going into the tiniest bit of cover instead of the largely visible vehicle. My lock time always feels far longer than it does when I'm on the receiving end of a lock on.  

    Enemy helicopters will literally perform nose vertical spirals around you at 100ft and lock on instantly, but you do a gentler circuit and it just won't do it. 

  • @Moab23 What makes it worse now is that the lock will switch between empty vehicles and the enemy vehicle. They should make it prioritize enemy vehicles first before switching to an empty one.
  • Moab23's avatar
    Moab23
    3 years ago

    @Shibiwan I hate how my lock on gets confused between vehicles near each other, and always tries to lock the one you aren't directly pointing at. Yet when I park up near someone or something, I'm perfectly locked first every time.

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