Re: Damage Log Explaining
@OskooI_007 I agree. It's got to be a server side thing. Going back and looking at it again, I notice that some of the first hits to dmg are at server tick 0 instead of 99+ like it should be. Go back and watch and you'll see what I mean. Maybe it's the first hit that's missing? And then if that's the case the fact that the next hit is 0 is even more telling as you get hit twice in the same server tick....
I've been saying the whole time this feels like bad server/netcode. The other thing getting to me is the fact that this is all happening sub 40ms ping and sub 90ms ALAT...