Re: Dev's Need to Learn From PS3's MAG
@SaltEngineering I actually think the maps are just poorly laid out. On PS5, there's rarely a flag that isnt contested to the point of congestion. But that's not really the point. Yeah MAG did it right ON PS3 HARDWARE! lol!!! 256 players! A current example is Planetside 2. A lot of MAG players have been on Planetside 2 on PS4/PS5.
It's all in the purpose and layout of the game. MAG and Planetside 2 are designed first and foremost for large scale warfare with platoons and teamwork. You won't get past the barracks in MAG without teamwork and platoon coordination. You won't successfully assault a base in Planetside 2 without coordination on a level this game doesn't have.
Battlefield 2042 just basically dumps 128 players into maps not much bigger than the 64 player versions. No real reason but just to up the player count.
It's all in the purpose and layout of the game. MAG and Planetside 2 are designed first and foremost for large scale warfare with platoons and teamwork. You won't get past the barracks in MAG without teamwork and platoon coordination. You won't successfully assault a base in Planetside 2 without coordination on a level this game doesn't have.
Battlefield 2042 just basically dumps 128 players into maps not much bigger than the 64 player versions. No real reason but just to up the player count.