Re: [Discussion Thread] Core Feedback - Specialists
@PartWeIsh
Do you feel that Specialists are currently categorized into their appropriate Class?
Yes
Which Gadgets and Throwables do you expect to see in the Loadout for each Class?
Any weapon/gadget/throwable for any class, do not lock them.
Are there further changes to Specialists that you expect to see to help enforce Class Identity?
More low key and even less cartoonish, but must be easily identifiable.
Factions should have distinguishing outfits in addition to the green/blue/red glow lights.
Identify in the icon above the head if the specialist is carrying ammo/health and allow players to grab it if they need it as in some previous titles.
Maintaining balance between the Specialties and Traits of all Specialists is something that we continue to look at. Where do you feel we should be focusing on balance changes between Specialists?
No comment other than don't nerf this and that because people are crying, we need to find a way to use the tools at hand to counter the different challenges. Else it will all just be a walk in the park, and then we will be better off talking a walk in the park. Too many things were nerfed because they were "OP" but the nerf just made the ability or gadget irrelevant. Vehicles will always be OP if you don't bring countermeasures.
For example, the NTW-50 is pretty pointless at the moment, it was supposed to be a vehicle countermeasure, but now you can't even make enough damage to a high altitude hovering heli or condor to scare it off for a moment, because the bullets makes little damage and reloads take enough time for the heli to repair, THAT is something that needs to be fixed; leave damage as is on heavy armored tanks, but since AA rockets and M5s cant reach so high, the NTW-50 should fill that purpose, and boost damage on light vehicles and aircrafts.