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Re: [Discussion Thread] Core Feedback - Specialists


@DigitalHype wrote:

@Prof3ss0r_M1k3 wrote:

i think class restrictions are a bad idea.  the stealth helicopter will be completely invincible.  no other vehicle in the game has required two people to even be able to shoot at the vehicle.  with the restrictions you will need rao to hack the stealth mode and then you will need an engineer capable of locking/firing/hitting the helicopter in the short hack window just to get one hit that will not kill the helicopter.

the stealth is already a major problem in breakthrough and it's going to get a LOT worse if Rao gets locked out of a stinger and most of the rest of the infantry can't have a stinger. 


It is crucial that DICE realize this. Which of course means they will likely ignore the multiple warnings and advice about this.


Vehicles should take more than one person to kill. It’s called team work. 

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  • A_Cool_Gorilla's avatar
    A_Cool_Gorilla
    Seasoned Traveler
    3 years ago

    @FlibberMeister wrote:

    @DigitalHype wrote:

    @Prof3ss0r_M1k3 wrote:

    i think class restrictions are a bad idea.  the stealth helicopter will be completely invincible.  no other vehicle in the game has required two people to even be able to shoot at the vehicle.  with the restrictions you will need rao to hack the stealth mode and then you will need an engineer capable of locking/firing/hitting the helicopter in the short hack window just to get one hit that will not kill the helicopter.

    the stealth is already a major problem in breakthrough and it's going to get a LOT worse if Rao gets locked out of a stinger and most of the rest of the infantry can't have a stinger. 


    It is crucial that DICE realize this. Which of course means they will likely ignore the multiple warnings and advice about this.


    Vehicles should take more than one person to kill. It’s called team work. 


    If they have a repair monkey helping, I agree. If they're solo or with a gunner, I strongly disagree. An anti-tank player should always be able to solo a tank, or realistically - have the tools necessary to solo a tank. It'll ultimately fall on their skillset, and their ability to flank a tank and capitalize on it.

    For me at least, what I dislike about the specialist gadgets is that they add unhealthy pressure to certain roles. I'd want tanks to have a realistic allowance for aggression, but there are abilities and gadgets that are seemingly designed to keep them at a distance. Lis' TV missile for example is awful for close quarter combat against a tank, and it's more well suited to kite them at a distance - preventing them from auto healing. I don't think that's fun for the tanker, and I think it's boring for infantry play since the risk is so minimal.

  • Prof3ss0r_M1k3's avatar
    Prof3ss0r_M1k3
    3 years ago

    @FlibberMeister wrote:

    @DigitalHype wrote:

    @Prof3ss0r_M1k3 wrote:

    i think class restrictions are a bad idea.  the stealth helicopter will be completely invincible.  no other vehicle in the game has required two people to even be able to shoot at the vehicle.  with the restrictions you will need rao to hack the stealth mode and then you will need an engineer capable of locking/firing/hitting the helicopter in the short hack window just to get one hit that will not kill the helicopter.

    the stealth is already a major problem in breakthrough and it's going to get a LOT worse if Rao gets locked out of a stinger and most of the rest of the infantry can't have a stinger. 


    It is crucial that DICE realize this. Which of course means they will likely ignore the multiple warnings and advice about this.


    Vehicles should take more than one person to kill. It’s called team work. 


    Rao can't kill a stealth helicopter or transport solo right now.  but he CAN chase them off the objective.  if the pilot knows rao doesn't have a stinger they don't have to run away if they get hacked.  the hack tells the pilot where rao is so the helo can just wait out the hack and then kill rao since there's no cover to hide under on a lot of maps.  if rao has a stinger then he is a credible threat and the helicopter has to run away from the objective for a bit and then use bombs to try to kill rao and not 30mm cannons since he knows rao can't shoot back and the firewall will protect helicopter from another hack

  • FlibberMeister's avatar
    FlibberMeister
    Seasoned Ace
    3 years ago

    @Prof3ss0r_M1k3 wrote:

    @FlibberMeister wrote:

    @DigitalHype wrote:

    @Prof3ss0r_M1k3 wrote:

    i think class restrictions are a bad idea.  the stealth helicopter will be completely invincible.  no other vehicle in the game has required two people to even be able to shoot at the vehicle.  with the restrictions you will need rao to hack the stealth mode and then you will need an engineer capable of locking/firing/hitting the helicopter in the short hack window just to get one hit that will not kill the helicopter.

    the stealth is already a major problem in breakthrough and it's going to get a LOT worse if Rao gets locked out of a stinger and most of the rest of the infantry can't have a stinger. 


    It is crucial that DICE realize this. Which of course means they will likely ignore the multiple warnings and advice about this.


    Vehicles should take more than one person to kill. It’s called team work. 


    Rao can't kill a stealth helicopter or transport solo right now.  but he CAN chase them off the objective.  if the pilot knows rao doesn't have a stinger they don't have to run away if they get hacked.  the hack tells the pilot where rao is so the helo can just wait out the hack and then kill rao since there's no cover to hide under on a lot of maps.  if rao has a stinger then he is a credible threat and the helicopter has to run away from the objective for a bit and then use bombs to try to kill rao and not 30mm cannons since he knows rao can't shoot back and the firewall will protect helicopter from another hack


    I’m pondering wether or not the hack should reveal your location. 

    would be interesting if to reveal a hackers location you had to triangulate the hackers location. I.e hacking consecutively within a short amount of time would reveal you, but spacing it out would reduce the possibility of being revealed. 

    this would give the hacker a on e breathing space from too over powered helos.

  • AlkaniusRUS's avatar
    AlkaniusRUS
    3 years ago
    @Prof3ss0r_M1k3 Quote: After hacking the helicopter, find Rao and shoot him. Are you serious !! Looking for a needle in a haystack with only the direction of radiation. You won’t have time to fly up to him before he hacks you, you won’t even know where he’s breaking you from, and then Rao will let the stinger go after you.

  • @AlkaniusRUS wrote:
    @Prof3ss0r_M1k3Quote: After hacking the helicopter, find Rao and shoot him. Are you serious !! Looking for a needle in a haystack with only the direction of radiation. You won’t have time to fly up to him before he hacks you, you won’t even know where he’s breaking you from, and then Rao will let the stinger go after you.

    if i'm up against a good helicopter pilot they have no issue locating me during/after the hack.  and i'm referring to what happens if the helicopter doesn't have to run away after hack due to being 2 seconds from taking a stinger to the face.  the stinger chases the helicopter off not the hack.  if rao doesn't have a stinger the helicopter doesn't have to run he can just look in the direction of the hack to locate rao then kill him with 30mm as soon as the hack wears off

    some pilots i go up against don't/can't locate me, only the good ones which are the ones that are actually a problem and ruin breakthrough

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