Forum Discussion

Re: EA Lag Compensation Deep Dive

@RayD_O1 I agree with everything you said. Lag compensation basically comes down to high ping players being able to run around corners and shoot you before you can even see them.


This is possible because they're actually running a few footsteps ahead of where you see them on your screen.

2 Replies

Replies have been turned off for this discussion
  • The big trouble with lag compensation is the time given before the server starts to deny hits on the low ping player, if this is kept low it’s not much of an issue because you hardly feel it.

    The problem starts to get a lot worse when you have poor server coverage and have to give high ping players a longer time to kill before the server starts to deny hits and that’s why it’s got worse due to low player counts thus meaning turning  servers off.

  • CyberDyme's avatar
    CyberDyme
    3 years ago

    @emerson1975 wrote:

    The big trouble with lag compensation is the time given before the server starts to deny hits on the low ping player, if this is kept low it’s not much of an issue because you hardly feel it.

    The problem starts to get a lot worse when you have poor server coverage and have to give high ping players a longer time to kill before the server starts to deny hits and that’s why it’s got worse due to low player counts thus meaning turning  servers off.


    Exactly right @emerson1975 ,

    If EA had enforced a max latency threshold on the HIGH latency players that the game would max compensate for, then instead it would have been a discussion about where that threshold then should be set.

    Fact is however when messaging exchanging with the HIGH latency far out of region players I have observed in the game here on European servers, we have players with up around 1,400-1,800 ms of latency.  So for me to get hitmarkers on them in the game, do I honestly need to aim like 1.5-2.0 seconds ahead of them where I would think there now are versus the image I see of them in the game???

    For what we observe factually in the game right now is that these HIGH latency players do not have any limitations to getting their shots registered when shooting at the easy pray LOW latency players.  Honestly zero incentives currently for the poorly connected players to get their internet connections optimized and/or connect to local servers instead. 

    Right now it is the players who cares about good and fair gaming with decent internet lines to their own regional servers that pays the price of having terrible poor gaming experiences when EA caters to the HIGH latency players like this.

Featured Places