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Re: Feedback Thread: 128 Player Flashback CQ

moving to 128 players for Flashback conquest is not the right decision. 

BF:BC2 & BF3 were never designed with 128 players in mind. They weren't even designed with gameplay elements of 2042 in mind (obviously). The best example I can give is Arica Harbour and the B objective. The map was not designed with powerful air vehicles in mind and they end up dominating the map and that objective. Moving to 128 players will make confined maps like Arica Harbour and Noshar Canals too chaotic to effectively play. 

Flashback conquest needs refining to better suit the maps with the available equipment, not expanding the player count to 128; which the community has often pointed to as a step in the wrong direction and one that they would like to see reverted. 

2 Replies

  • Dedzigs's avatar
    Dedzigs
    Seasoned Ace
    4 years ago

    What about actual content?


    Battlefield 2042 Survey: https://gamerant.com/battlefield-2042-survey-potential-features/

    The third question shared from the survey is less encouraging.

    It's also about Portal, but instead of asking about what content players might want to see, it's gauging the response to ending future content additions.

    Specifically, the question asks players' opinion of Portal no longer receiving additional legacy content, meaning maps, game modes, and assets from older Battlefield games.


    As of 128 Player Flashback CQ feedback goes;

    I'll take the 64 vs 64, but only if there's a balance to it. Currently haven't played this mode yet, but I can assure players would like to have the old maps in AoW mode.

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