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cso7777's avatar
cso7777
Seasoned Ace
3 years ago

Re: From BF1 to BF2042, the GPU cannot be fully utilized due the CPU usage too high

@CoolWLKK Why shouldn't games use the power of newer CPUs (/GPUs)?

Games have to move on and make use of newer hardware, that is just how things work.

Thinking that BF2042 will run fine on a 10 years old CPU (which was already slow when released) is naive.

8 Replies

  • @cso7777 Improve? If u think that all "improves" require higher performance requirements, that's the reason for those people to be lazy and make more money! As a PC/Console player, the requirements of each generation of games are rising off a cliff, and my BF 2042 progress was played on PS4 Pro when the game was released in 2021, but now PS4 Pro game may can match players but u even can counted that! I have to admit it's too late to talk about this, but I hope it wakes some people up to the fact that BF 2042 is really better than BF 3 or BF 4? Including the problem that Intel 12th generation i7 processors on the network can play BF 2042 with full load and stuttering, are all these improvements really good? BF 2042 increase the requirements but has limited improvements, which makes me angry, the reason PS4 Pro doesn't stuttering very often when playing BF 2042 is bcz the dev fixes the refresh rate at 20 Hz, in fact since BF 4 this BF game has always had a refresh rate of 30 Hz or lower on PS4. For those who just think to improve their computer configuration but are unwilling to face a fact the dev team has ability to torture ur computer in various ways (even they didn't mean that), it's useless to say anymore, im pretty sure they even not testing the game in 2021.
  • @cso7777 OK, if u still don't believe it, why u not to see how COD performs on the PS4, and then go back and see what the PS4 configuration looks like. Criticism of low configuration computers will only encourage the development team to be arrogant. They have made many performance problems too many times, but this time they really offended me. I think players including the PS4 Pro and Xbox One should also complain about the waiting time and the small number of people, behind these problems are all performance problems. I think dev team has selectively forgotten the lessons of Cyberpunk 2077. So I recommend a garbage game called The Division 2, My requirements are not high either. I only need a game of 1080P with a minimum image quality. The frame number can be at least stable at 40, just 40!
  • VME23's avatar
    VME23
    Rising Hotshot
    3 years ago

    @CoolWLKK wrote:
    Including the problem that Intel 12th generation i7 processors on the network can play BF 2042 with full load and stuttering

    I'm not quite sure where you've heard that, but I own two gaming rigs - an i9-12900k and an i7-12700k. Both rigs have the same mobo, ram and GFX card - RTX 3080Ti.

    I've never encountered any frame stuttering nor full load on any of these rigs while playing CQ128 at 1440p all maxxed out.

    Both rigs are averaging the same framerates ~140-160 fps and the CPU load is barely reaching 5%.

    Keep in mind that I have over 900 hours played and my girlfriend put even more hours in this game <1000 hours - we are playing almost daily after we are getting home from work.

    Alder Lake platform is made with Windows 11 in mind, that's all I can say regarding the 'problem with Intel 12th gen'.

  • @VME23 It's better to say that the mouse input stuttering problem in BF2042, moving the mouse will have a sense of stuttering, which this problem should be called using too much job thread or not using performance core, 12th Intel i7 don't have those problem? But this stuttering problem started with BFV, sorry I don't have the original video for u now (but the video should be still available, the original video is from the last two months, and I found it by accident so...), however if this issue really gone, I'm more inclined to be the improvement brought by DX12, even the new DICE is still working in the right direction, I think they may have so hard putting this mess away, even if they have to.
  • @VME23 But, even this is criticism of DICE for misusing CPU resources, but if u don't have this problem, then other people with 12th Intel CPU should not experience this problem again, and at least there still have something to love about this game, not much for me.
  • VME23's avatar
    VME23
    Rising Hotshot
    3 years ago

    @CoolWLKK wrote:
    @VME23It's better to say that the mouse input stuttering problem in BF2042, moving the mouse will have a sense of stuttering, which this problem should be called using too much job thread or not using performance core, 12th Intel i7 don't have those problem? But this stuttering problem started with BFV.

    Well, again, I didn't experience any mouse input stuttering in BF2042 and we are playing this game since Beta.

    Intel i7-12700k has 16 x 'Performance' Logical Threads (8 x Physical 'Hyperthreaded' Cores) and 4 x 'Efficient' Physical Threads ('Non-Hyperthreaded' cores) - while you're in the game, in fullscreen mode, the game engine is exclusivly handled by the performance threads and rest of the background apps + OS by the efficient threads. That happens only in Windows 11! Check the official Intel documentation to learn how the Intel Thread Director microcontroller was designed to work with Windows 11.

     

    If we are talking about issues with netcode, hit registration/detection, well that's another topic but that doesn't directly translate into 'mouse stuttering'. At the same time I'm not saying that there are no CPU load issues affecting older rigs starting with Patch 3.0 but that doesn't suppose to happen on a new / modern and optimized rig like Alder Lake under Windows 11. These new CPUs have a lot of power and resources to overcompensate the poor programming of Frostbite engine in BF2042 (if there is such a thing).

     

    While BFV was the last BF title released, I was playing this game with my old rig - an i7-7700k paired with 2 x GTX1080Ti in SLI, and I can truly say to you that I never experienced any lag, stuttering or input delays, at least not in the mid-game lifecycle while the game was pretty well optimized. 


    @CoolWLKK wrote:
    @VME23  but if u don't have this problem, then other people with 12th Intel CPU should not experience this problem again

    Giving the above explanations, I don't believe the 'other people with 12th Intel CPU' are using their rig in an optimized environment - from a hardware and software perspective. Looking at the Steam Hardware survey for Nov 2022, we can see that the majority of people are reluctant to upgrade their OS to Windows 11 from Windows 10 (including the ones who are using a modern CPU - Alder Lake or even Raptor Lake). You do the math.

     

  • @VME23 To be precise, the youtuber/creator of the video I watched was annoyed by the problem that with Intel 12th processors only had 90 frames and occasionally dropped frames, and I saw that his number of logical cores was 20, so I asked him to use "Thread.MaxProcessorCount 16" and solved this problem. (BFV only recognized 8 cores by default)
    In fact, to be honest, I don't care this, I'm just a player who reported the problem, and if u say so, then u should actually thank Windows 11 or DX12 for supporting large and small cores.
  • @VME23 They raised the job threads to 8 starting with BF 1, and then going straight to 16 in the BF 2042 season 3. If ure pay attention before, BF 4 only uses 4 job threads in 2013-2015, history will also tell u that they usually work seriously only in the last month before the game launch.

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