Forum Discussion

Re: G84 TGM (Lis' guided missile) should NOT 1-shot destroy light air vehicles


@Metal_Daryl97 wrote:

@Psubond

Stealth isn't nearly as maneuverable as nightbirds tho and I  feel that they are extremely vulnerable to jets, nightbirds, hokum, apache and wildcats. I haven't encountered many stealth choppers since the recent nerf; the few that I came across died soon after spawning so I'm not too sure whether they deserve to be one-shotted by the TGM.

https://youtu.be/AC_ScF6faco

I casually took out two stealth choppers here and I'm only an average Chopper pilot 


they have stealth mode which protects them from lockons.  that means they need to give something up if they actually get hit.  i get it, you like the stealth but sometimes scissors have to get smashed by rock while they are trying to cut paper

4 Replies

  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @Man_iLoveFishing wrote:
    @PsubondThey gave up tho, repair.

    no, they had to choose if they wanted repair or flares.  they are still able to attack in a mode that is invulnerable to lock ons if they are above hack range

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 years ago

    @PsubondExactly, giving up one option. And obviously flares are the choice.

    Edit: Also if stealth is above hack range, it honestly won't do damn thing. Try to drop bombs, it spreads like hell.

    Edit2: Also if stealth is above hack range, it's easy target for tor. 

  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @Man_iLoveFishing wrote:

    @PsubondExactly, giving up one option. And obviously flares are the choice.

    Edit: Also if stealth is above hack range, it honestly won't do damn thing. Try to drop bombs, it spreads like hell.

    Edit2: Also if stealth is above hack range, it's easy target for tor. 


    i'm not the one advocating for a change.  the stealth is very maneuverable light airframe and is invulnerable to lockons in stealth mode.  i see no reason why it should be changed to be able to tank a hit and require two hits by TGM to take it out 

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