@TTZ_Dipsy I'd argue larger patches aren't viable, especially since we haven't really received any in the 6 months since launch (April is the first) and it's unlikely that subsequent patches will be as large as they'll likely return to the Jan/March size.
But even with validation and build merging it should be a fairly quick fix and not something that takes a lot of time.
Until we remember...Frostbite engine, and the endless horror stories from developers over the years about how nightmarish doing literally anything with the engine is.
I genuinely worry that until the engine tools are improved for the developers, or until they move to another engine, that we're not going to see anything change on this front and that even simple changes that should be doable in a matter of hours will take weeks of work.
Again, look at the map changes. Most of them are just dropping in existing assets to these maps, not even changing terrain geometry (though there is a bit of that on Kaleidoscope!), and could/should be doable in a weekend. Map modders do bigger changes with a few people over a single weekend, yet we're looking at "months" of work from the AAA team working on this game at DICE.
It really doesn't give us any reason to be optimistic for the future. But I'm still holding out for the April patch before deciding whether the money I spent on the Gold edition is a total waste or not. Hopefully the April update is a lot more exciting than we think, and that it's the start of actually improve communications (these communications from DICE still suck a big one and are still lame, infrequent, and lack any personality, humility, or emotion). But my expectations are in the gutter based on all current evidence available.