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Re: General suggestion for vehicle spawn screen and Hind/Condor situation

Hard disagree, being "transports" doesn't mean they should be a punching bag, incapable of fighting off enemy vehicles in return while being, essentially, glass cannons (ATV4 is fully open, you can kill driver, his both passengers and a gunner with a single hit from a tank, Hover takes only 2 rockets and Hind/Condor in my proposal shouldn't be a "transport" to begin with)

>We already have more than enough attack aircraft and ground attack vehicles

Yes, a SINGLE AIRCRAFT is more than enough /s Are you that kind laud minority whom DICE listen to then implementing such things as restricting Attacks to only one and changing TTK in BFV? Battlefield was and is game about combat warfare in which vehicles play important, if not center, role and their ability to farm infantry depend on this infantry ability to defend itself (aka git gud, stop blaming others and numbers)

3 Replies

  • Previous BF games didn’t have or need world destroying transports plus tanks, plus attack choppers and all of those titles unequivocally kick the crap out of 2042.

    Previous BF games did have an abundance of lightly armed transports or no armaments at all on a plethora of true transports and that formula works magnificently.  

  • Zhukov211's avatar
    Zhukov211
    Seasoned Ace
    4 years ago

    @daryKENG

    YES to the Blackhawk BTW!

    Wildcat and Bolte in the same category? The AA tank needs its own category in order to not have someone taking the Bolte and thus leaving their team down 1 Anti Aircraft platform. 

    Also what about DICE linking certain vehicles to certain maps in 2042? What about DICE changing the type and available numbers of vehicles according to what each map calls for, like they have done for all previous BF games?

    In previous BF games we wouldn’t see every single vehicle in game available on every single Conquest map.  I’d imagine a lot of great maps from previous BF titles would be absolutely ruined if DICE went the 2042 route and just tossed every single vehicle game into every single Conquest map.

    So going the classic BF route, the Hind might not be super OP if there was only one available for each team on a specific map, but that map had more MAVs, a few tanks, no attack helos but jets. Perhaps another map has the 2 AA tank per team, 1 regular tank, 2 Hind, 2 Condor but only 1 little Bird per team as attack choppers as well as 2 jets per team. It’s not just a balancing thing but also a nice change of pace to have a different vehicle line up from map to map. 


    We also need to discuss the fact that the Wildcat’s anti air capabilities are laughably weak. The 40mm and 57mm rounds aren’t proper flak rounds that explode mid air in proximity to targets. This is tech that’s been in video games since the year 2000. Either the DICE guys/gals that did the AA tank don’t know how flak rounds actually work, they didn’t have the time, or they had the time but couldn’t get the proximity detection to work. Whatever the reason, the lack of deadly Flak rounds coming from the ground is compounding the current issues we see with the Condor and Hind. 

  • daryKENG's avatar
    daryKENG
    4 years ago

    @Zhukov211 

    Fully agree on Wildcat and buffing it anti-air capabilities via flak rounds. And perhaps on moving it to the category of it own, but only if said flak rounds introduced, so it was a proper anti-air rather than jack of all trade 

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