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Re: Helicopter controls


@IAF_Nobanaa wrote:

@BaronVonGoon wrote:

I loved the heli controls. Heli's felt responsive. 

I sucked at them in BF4. Some heli pilots with 5 centuries worth of heli time want the controls to be retuned to janky and unresponsive so no one other than them has any interest in picking heli's in the deploy screen. 


Sorry nothing personal but I suggest you go and try helicopters in Battlefield 3 or 4 on PC first. Describing BF2, 3 or 4 flying as "janky" or "unresponsive" is just a lie. I am not talking about controls, I'm talking about how the heli behaves when you press a certain key.

I don't know how the console games have been, but this PC beta clearly had its flying mechanics dumbed down to the level of consoles. Nowhere near was it as responsive and agile as in earlier PC titles. It was clearly designed for controller players and all the movement was more restricted; i.e. rolling the heli on it's side made the heli fly sideways instead of making it start to roll.

I know they probably won't fix it because they are obsessed with crossplay and because of this have just developed identical flying mechanics for both PC and consoles. Well only time will tell, I do hope joystick controls are properly implemented.


I'd argue has less to do with the difference in control input than the physics of the vehicle models themselves. The Heli's in 2042 are much more nimble due to a feeling of "lightness" in the physics. In BF4 you have to be incredibly precise with your movements as the weighty inertia of the vehicles makes recovering control when thrown off balance much harder than in 2042. Especially in the attack Heli's, which really feel like they have the weight of flying tanks in BF4.

I play BF4 on console and there are many pilots that can consistently do amazing things in the Heli's so they're obviously not limited by the controller. As for myself I can only claim to be minimally competent and often wind up crashing when I try to get fancy even though I've got plenty of time in them. But I played the 2042 Beta on PC with a ps4 controller, I crashed right after takeoff about five times but then started to quickly figure it out and by the end of the second day I was able to pull off maneuvers in attack heli's I couldn't dream of doing in a little bird in BF4.

1 Reply

  • FatalT3rror's avatar
    FatalT3rror
    4 years ago

    Would you prefer to have:

    -- attack helicopter feeling like, well, flying tank - because that is actually what it is (7t vehicle without weapons and crew)?

    -- little bird being nimbler because (without people and weapons in it) it is 0.7t?

    or very distant model where it is more like RC helicopters?

    I always felt that little grain of realism (albeit not realistic at all) and accompanied difficulty made battlefields shine.

    I for one in BF2042 took little bird and did stationary loops without loosing height. That was the moment I realized a play a bit different game than expected. Little bird is fantastic, especially in strafing while circling targets (BF4). So nimble. It was the intertia that sold the feel of being in an actual vehicle.

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