Forum Discussion

Re: How to Balance Tanks/Helis/Planes

@vash98mm Nah, ground/air vehicles should have unlimited ammo again.

Ground/air vehicles need quick enter/exit animations; none of this instant transmition in/out of vehicles rubbish anymore, especially when you're about to kill someone in a vehicle.

When it comes to helicopters acting as mosquitos against troopers, troopers should be able to shoot and damage pilots through windscreens. That's another risk pilots should have to take if they decide to try and get too close and sweaty at troopers.

Unguided rockets need to instant kill all aerial vehicles. Guided rockets need to take away 50% hp. They can activate counter measures and fly away so this is reasonable and balanced.

Ground vehicles should have a bit more resistance to rockets than air vehicles, but not so much that they're OP to something that should be able to destroy them as intended.

Everyone being able to carry rpgs/stingers, etc is going to be one of the best features the devs could've added - anything to improve the chance of eliminating scrubby vehicle spam (especially aerial) quicker the better.

Really hope the devs do reasonable enough balancing when it comes to all of this.
No RepliesBe the first to reply

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,186 PostsLatest Activity: 5 hours ago