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Re: Hud Options in portal?

@Professor_LaBeef As of now there's no option to modify the extent of the HUD element restriction. It's either fully ON or fully OFF. If they decide to add the HUD element to the rules editor, this would be configurable through the use of PlayerStateBool checking if the player is "in vehicle" and simply turning HUD on if this is the case, then off again if they are not in a vehicle. If we want to enable only certain HUD elements, they would have to add them as separate objects.
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