Forum Discussion

2 Replies

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @Ironhead841In general you want network packets to be processed as quickly as possible when gaming.

    Normally Windows and the NIC driver bundle network-packets, which lowers CPU-utilization and increases throughput for "large" data transfers (copying files on LAN/streaming video etc).

    Games sends data in "small" packets and the theory is that these needs to be processed as quickly as possible and not be "bundled" in any way by Windows or the NIC-driver.

    Personally, I have disabled 'Interrupt moderation' and 'Recv segment Coalescing' in the NIC-driver and used some TCP-tweaks (probably some of the same tweaks used in the program mention by YourLocalPlumber).

    But whenever you communicate via the Internet, things become more complicated and most tweaks will probably not change much in reality.

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