Re: Let's talk specialists and immersion
I think one - overlooked; I don't recall seeing anyone comment on it - issue with the new gadgets is that without "clone" characters, it would be very difficult to work out what a player can do in terms of specialisation.
In Battle Royale and small-scale Hero Shooters, this isn't so much of an issue as in BR you don't often encounter 40+ other players within a 100m diameter circle, and Hero Shooters like Overwatch are on a much smaller scale. It doesn't help that the character balance is such that seeing a Dozer is rather uncommon while seeing a McKay is like having smelly breath in the morning.
I do wonder how the players would deal with having fewer clues about the "abilities" of a player if they couldn't immediately identify it through the character appearance. While the solution DICE arrived at is obviously lacking in terms of muh immershun, it's often useful. See a Boris? Look for a drone. See a Falck? Ask for healing. See an Angel? Get your armour and full resupply. See a generic soldier? Yeah...