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Re: Make a Battlefield 2042 VR

@Serkal92 They can't get a functioning game going let alone one that takes advantage of VR. Not to mention the pace of these games not being conductive to VR controllers & player movement. VR itself would have to advance a couple fold, hardware like CPU/GPU would need at least one or two generations, and the physical play environment would need to be shrunk to accommodate actual human movement (i.e. laying down, leaning, etc). Games like Ready or Not might be better for VR due to the slow movement and smaller map environments. If you're looking for a fun VR FPS, I'd recommend Onward as it appears to be getting new stuff in 2022.

5 Replies

  • CascadiaSRL's avatar
    CascadiaSRL
    Seasoned Veteran
    3 years ago

    LOL, I am already pissed with this game for the most part and I dont even want to think what I would be come like in a VR version.....

  • Serkal92's avatar
    Serkal92
    3 years ago

    Battlefield could have a VR version, of course a smaller version than the standard but not worse. I think the hardware is no longer a problem, there are games like MFS, DCS world, IL-2 Sturmovik, iracing, assetto corsa, etc... that work perfectly.

  • @Serkal92With all due respect, I get that VR would be dope in an all out fight kind of FPS, but hardware very much isn't there yet (as far as medium to low end rigs are concerned) for the majority of people. You would need at minimum a 30 series (which are outrageously priced right now) and more than likely a 40 series. DICE is struggling to get good frames at 4K, 128 players so much so that they cannot add any jeeps to deal with the map design issues. DCS is horrendous as far as VR FPS is concerned (for a myriad of reasons specific to that game), with the others being fairly decent under VR (had a good experience with Dirt Rally 2.0 /IL-2 so far). DICE is simply not the company that has the capacity to make VR happen especially on this scale (not sure if there is one at this point in time to be fair). I would think that some kind of "no holds barred" approach by a giant like Microsoft would be needed to make that kind of game. But usually those games aren't in their line of sight due to saturation of the market and the fact that the money would yield better returns in a different genre all together.


    I'm not saying you have a bad idea, just that we are no where near Battlefield being brought into the VR realm in the near future (i.e. the next 7-8 years).

  • Nothing you said is even remotely true. Vr can handle it. For low spec pcs they might have to lower the resolution. But stand alone quest ready does that and people handle it fine. As far as pace goes, that’s wrong. Plenty of fast paced games in vr. Don’t know why you said that. Not conducive to vr controllers and movement. Wrong, wrong. Wrong. Also, why would the physical play space have to be shrunk? Again, wrong. I do t get why people just answer to be know it alls when all they say is wrong to the point of embarrassing themselves. Please stop. Learn anything about what you are talking about first, then speak. There are tons of vr games where the characters can move fast. There are developer ways to handle that. Again, wrong. Think before we speak.

  • People have already played battlefield 1 in vr on medium and low end rigs. Other similar games that have a sizable scale have had added 3 and 6 dof added through mods. Plus one of the most common headsets, the quest 2, does not render that high and it is doing it with a mobile processor. Again, I do not know where you “guess”, your information from. Even if they just allowed vr modding, it could be done. They would not even have to do the work. The molders would do it for them, as they are doing it for several other games and many more in the past. 

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