Forum Discussion

Re: New Melee Take animation

@CarreraLuu

How often do you need a melee takedown? Most often it is much easier to shoot people. This is not a stealth game and melee rarely makes sense.
The number of times I am close enough to an enemy, my primary is already empty and I 'potatoed' my Glock and really have to resort to knifing I can count on one finger after 200 hours of BF2042 (and I would not need this finger as the count for me would be zero 😉 ).

In my book and given the state of the game the melee animations are not even ON the list of things to fix. If they were, they would rank FAR, FAR down.

6 Replies

  • BR-DuaneDibbley's avatar
    BR-DuaneDibbley
    Seasoned Ace
    3 years ago
    @UP_Hawxxeye

    For that (valid) use of a melee weapon I don't know what they could change. To me this looked like an INSTANT kill.
    Arguing about at which percentage of such a three frame animation the kill should count is really not worth our time.
  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @DuaneDibbley wrote:
    @CarreraLuu

    How often do you need a melee takedown? Most often it is much easier to shoot people. This is not a stealth game and melee rarely makes sense.


    for the same reason some people just deserve a tea bagging

  • CarreraLuu's avatar
    CarreraLuu
    Seasoned Veteran
    3 years ago
    @Psubond I do melee take down as much as I can it's a feeling behind taking dog tags lol
  • CarreraLuu's avatar
    CarreraLuu
    Seasoned Veteran
    3 years ago
    @DuaneDibbley I do melee takedown whenever I get a chance, that feeling of taking a dog tag classic man. You are correct though melee takedown shouldn't be top priority.
  • SillyCyb's avatar
    SillyCyb
    3 years ago

    Na it’s another thing that made the game so playable. 

    Still cannot grasp why they ditched something immediately immersive and unique for something so lame and staged as camera clippy third person takedowns that don’t even work 90% of the time 

    cannot wrap my mind around that one 

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