Forum Discussion
2 Replies
- BgobbleD3 years agoNew Vanguard
@BirkelandPSN @OskooI_007 In the end, Gyro Aim should just natively be implemented without the necessity of an overpriced 3rd party controller imo. Would be nice if devs start taking advantage of the features given to them that can improve gaming. Gyro Aim is fairly significant on this front for controller players.
And also, MS has recently filed a patent for new controller features (touch pad and haptic feedbacks like the DualSense) with rumor its being prototyped inhouse. So hopefully this pushes for more standardized implementations from devs. Cuz I actually love the touchpad on the DualShock and DualSense but its either under or poorly utilized. Yet it makes an exceptional second D-Pad system for 4 plus actions to map. I use it a ton in games for non-combat related buttons that can offer shortcuts without going through menus and whatnot.
- BgobbleD3 years agoNew Vanguard
MW2 further improving Gyro Aim settings quite a bit along with adding Flick Stick in their Season 2 patch (https://imgur.com/gallery/TjPAAS2).
BF is much more my preferred game so would love to get back going full swing into this franchise once this were added. Again, the playerbase is strongly there and growing that utilize this method. Especially when you consider how many games in the past year alone have added Gyro Aim for PS4/5. And a lot of us have grown so accustomed to this mechanic, going back to stick aiming is nearly a no-go for a lot of us because of how much slower and clunky it is
Many more games on Nintendo and PC have natively added it as well. Actually, Nintendo almost requires it at this point for their shooters seeing how 9 out 10 will now have Gyro Aim. Splatton 2 did an amazing job popularizing it--devs stated that over 70% of the player base stuck with Gyro Aim a year after its release.