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Re: Recoil

@RaginSam I think it’s about creating a difference on weapon feel (they’re all fake so they have to change them or it’s all the same), it’s also a game mechanic to create a skill / challenge to it or we’d all get laser beams. Recoil, spread, handling, etc it’s all made up to make the weapons feel and act different. It’s really only different skins 😉 I’m not saying they have combined these items well in 2042 compared to last games, just recognizing why they have to make all these adjustments.

2 Replies

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago

    @ATFGunrI get what you're saying, and agree on most of what you said there.

    I've played FPS games almost exclusively over that past couple of decades, and military type games have been by far my least favorite excluding the BF franchise. I'm stating that because I've seen lots of different ways to balance things, and obnoxiously high recoil is something I absolutely hate. I play on pretty low sensitivity, and that just means I have to yank my mouse down like a madman in most military type games.

    There's all sorts of ways to balance how effective a weapon is at certain ranges. BF does all of them, and that can be a problem. You don't need all these different systems layered on top of each other sometimes. It just muddies the game play and usually makes a game feel more clunky because it has to constantly process everything. Ever notice how simpler games seem to have a smoothness to them?

    I think we both agree that there needs to be penalties for just holding down an auto so you can't just laser people, um... like controller players lol. Remember though there's bullet velocity, so travel time, bullet drop, damage drop off after a certain distance, and spread. Recoil can be in the game, but it should be mostly for feel and not looked at as a skill mechanic. It's a "skill", but I would argue that there's much more important skills that actually make you a good player or not. That's my opinion on it.

  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @RaginSam 100% agree there needs to be penalties for spray and pray versus consistent aimed fire. They need something to create a balance and recoil is just as good as anything. You like the low sensitivity as it helps with accuracy, so the punishment is pulling the mouse down off the table 😉 See, balance 😂

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