Re: Repetition of the Same Mistakes
@CyberDyme wrote:
@BFB-Praetorian wrote:
@cso7777I'm not sure dying is quite right.
BF1 sold around 23 million copies worldwide and propelled the Battlefield franchise into a new level of consumer awareness.
Admittedly V was a bit of a disaster, but even that game managed to sell as many copies as BF4 on its opening weekend and still somehow maintains a healthy enough player base (at least on PS).
BFV may not be a great Battlefield for me personally, but it's still by far the best combined arms, large scale shooter currently on the market. That's the niche that Dice have filled and no other franchise has even come close to challenging it in my opinion.
I wasn't a huge fan of the Beta myself but we definitely need to try the full game and especially Portal before we rule 2042 out.Let there be no mistake, the core reason for the initial BF1 success was coming on the back of the huge success that BF4 was longer term!
While already 12-18 mths after BF1 launch, that initial glimmer had already faded away and the BF4 player count was above the by then the rapid decline in player count still active on BF1...
Here btw statements from EA leadership on the commercial failures that both BF1 and BFV were, as Battlefield V sold fewer than half the physical copies that Battlefield 1 did upon its launch during the same period of time. The game sold 7.3 million copies by the end of 2018. On February 5, 2019, EA's CEO Andrew Wilson announced that the game ultimately failed to meet sales expectations, blaming the game's marketing as well as their focus on developing a single-player campaign instead of a battle royale mode, a genre which had gained recent widespread popularity. Wilson also highlighted Battlefield V's long development cycle, and release in a month of strong competition. EA's stock prices also faced its worst drop in more than a decade during its third quarter of the fiscal year, declining by around 18 percent, which EA attributed in part to the poor sales of the game.
This also helps to understand why so much effort was put into the R&D team to make a BF BattleRoyal game from EA and why we see so much of that penetrating various aspects of the BF2042 game design we see today in the Beta (as focused on also in another thread we have ongoing on our forum here...)
People forget how at the time of BF1, the competitor was CoD infinite warfare. That CoD game failed so much on its reveal compared to BF1 that it became an entire meme of CoD bad BF1 good. This brought a metric ton of new players into BF1 who were CoD refuges.
BF1 succeed massively at the part where BFV failed massively. Marketing