Forum Discussion

Re: Reuse of Character Models


@Psubond wrote:
@lzilchetlwho cares if they used the same model? it's probably someone's wife/daughter that they wanted to keep in the games it is different enough to not matter (i wouldn't have even noticed it because i didn't play battlefront 2 or bfV)

It's only the same model in that the base mesh is the same. In BFV, for instance, all characters were the same height and physical proportions. This gave the female Japanese and American soldiers pretty powerful shoulders when you applied the skins using tattoos.

The head meshes in the images above have different jawlines, different cheekbones, different structure in the soft tissues like the lips and around the eyes.

In short this is a completely fabricated problem that only becomes a problem now that people are actively looking for a problem to complain about.

4 Replies

  • Psubond's avatar
    Psubond
    Legend
    4 years ago
    @filthy_vegans i think having all character models the same size is a good thing. there is a reason a lot of people hated Oddjob in Goldeneye
  • Honestly dont even see much similarity. Not sure why anyone would care about this anyway, there are much bigger problems.

  • filthy_vegans's avatar
    filthy_vegans
    Seasoned Ace
    4 years ago

    @Psubond wrote:
    @filthy_vegans  there is a reason a lot of people hated Oddjob in Goldeneye

    Ow! That really hurt! Who throws a shoe?

    Oddjob was a wee gobshite. I moved in with my housemates at uni after they'd already lived together for a year. They had an N64; I had never played Goldeneye. I am still traumatised to this day.

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