Forum Discussion

Re: Rework the new map💥

@RaginSam There’s enough flanks for sure when it comes to Conquest.
Breakthrough however is a completely different story. Attackers don’t have access to the flank route with the ziplines for some odd reason. Making it very easy for a well balanced defending team to hold off the attackers.

Other than that OT suggestion is a no go. We have one map in AOW that doesn’t feature vehicles. If you want to play vehicles there’s enough other maps to play. AOW is and should be the main experience of this game, so referring to portal does not hold any ground.

3 Replies

  • 80uwjx4m1chc's avatar
    80uwjx4m1chc
    Rising Ace
    2 years ago

    I actually like the OP's idea, how about another version of this but with an outside? Surely that would please both camps.

    By the way, as much as I like this map purely because it's different, I am getting bored to death with the constant grenade and smoke fests, and bunny hopping jumpers all over the place.

    This is more like a COD game with this map.

    I actually avoid this map now because of these reasons.

  • xVulture's avatar
    xVulture
    Seasoned Ace
    2 years ago

    This map is fine as is, in my opinion. All of the maps have much more space that could be used, making them completely different from what they are now. 

  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago

    @80uwjx4m1chcThe issue is that for a so called meatgrinder that was supposedly modeled after metro/locker etc they did purposely make the area's that are the 'meatgrinder' part insanely small and narrow. Just enhancing the explosive spam and specialist abusiveness, scatter nade, shield, anti explosive turret etc, shotguns.

    Don't really understand why tbh. It's a very dumbed down minimalistic attempt on a succesor to metro/locker.

    It's still pretty good all things considered. Just the game itself is bad.

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