Forum Discussion
7 Replies
@A-RAF2019 wrote:
@Moab23Consols players do it easily, with a tsp down on the D-pad, then mash. They get it before the PC players, and whoever loads the game faster also has the upper hand.How fast do you suppose a console player (or non-macro PC player) can mash?
How fast do you suppose a macro can mash?
- OskooI_0073 years agoLegend
@AngrySquid270 wrote:
How fast do you suppose a console player (or non-macro PC player) can mash? How fast do you suppose a macro can mash?The average human click speed is 5 mouse clicks per second. The macro software for Razer mice goes up to 20 clicks per second.
You could fire 1,200 rifle rounds per minute at 20 mouse clicks per second.
- sk1lld3 years agoLegend
There was a guy asking on these forums if he would get banned using this macro, we told him it was frowned on, but that DICE hasn't banned anyone yet. Maybe it's time for DICE to do their job.
@sk1lld wrote:There was a guy asking on these forums if he would get banned using this macro, we told him it was frowned on, but that DICE hasn't banned anyone yet. Maybe it's time for DICE to do their job.
Correct @sk1lld ,
And all agreed!
Nobody (except the cheater maybe) has any fun playing this game if it is against obvious cheaters!
And let there rest no doubt that using macros (both on PC as well as modded controllers) is blatant cheating and also against the SLA/Code of Conduct that all players have agreed to, when signing on to play the EA BF game online.
If (and that is potentially a BIG 'IF') EA wants to do something about these macro cheaters they definitely could. As there are many ways how both the game client and also the server side can detect what patterns are sent from the playing gamers. Aka as several of you mentioned above, there are certain max human capabilities on how many times its possible to smash the vehicle spawn button per second or the weapon firing button (when not a fully automated weapon).
For especially the vehicle spawn, it should be straight forward to program so after each single press there is a lock applied to cool down until the next signal could be transferred. Essentially prohibiting the macro from filling up the key-stroke buffer to come first to the vehicle when it spawns. So only when the vehicle is indeed available and visible on the screen will the vehicle spawn command actually be active for the gamer. And jamming the button before will be a disadvantage. Game over for those cheating macro-jockeys.
It shouldn't be necessary for us 'ordinarys' here on this forum to even having to discuss it and what should be done about it. EA should do this job in advance. And if having missed it at launch, EA should be quick to close down all raised areas of cheating from their online multiplayer games.
Its completely OK and enjoyable to play and learn from better players!
But nobody likes to loose to cheaters.
- Man_iLoveFishing3 years agoSeasoned Ace
I get 98% of time nb and i don't use macros.
- RAF20423 years agoRising Ace
@AngrySquid270 wrote:
@A-RAF2019 wrote:
@Moab23Consols players do it easily, with a tsp down on the D-pad, then mash. They get it before the PC players, and whoever loads the game faster also has the upper hand.How fast do you suppose a console player (or non-macro PC player) can mash?
How fast do you suppose a macro can mash?
Is this really a rhetorical question? Don't you know the answer?
I just meant that one don't need to go too far and be obsessed about vehicles to the point of cheating, creating or finding macros. Some people have better things to do and they vehicles with a *tap* down on the D-pad. Simple! Macros are not required and could not be the case.
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And yes, frowned upon, DICE won't do anything if it is a EA subscriber, or PS Plus, Xbox Live, maybe they ban steam accounts. On BF1 they only started banning people past the half life of the game and only extreme cases. Key bindings/macros would not be the case. Besides, DICE would not be able to distinguish a macros from fast players.
In fighting games, when turbo is detected, at say, above 13 inputs per second, the cheaters just reduce the speed, so even if DICE do anything about it, these people will find workarounds.
What DICE should do is add a code to make sure that, if the vehicle respawn is 2 minutes, the person who used ANY vehicle and died should a restriction = spawn time x 1.5, i.e., 3 minutes. In BF2042 the person who died in a vehicle even has the upper hand knowing when the next one will respawn.
Anyway, if DICE wants to avoid this, there are better ways than going after cheaters or banning macros. Maybe they don't care anymore, don't have time or staff to work on it. Maybe on BF6 will prevent this based on feedbacks like this one, but for 2042, I wouldn't keep my expectations too high. They say our expectations are brutal...
- Man_iLoveFishing3 years agoSeasoned Ace
It's still ping related, it really doesn't matter if you click 5 times or 100 times in second since game limits clicks per second.