Forum Discussion

Re: Same Players Getting the Same Vehicle Every Time


@AngrySquid270 wrote:

@A-RAF2019 wrote:
@Moab23Consols players do it easily, with a tsp down on the D-pad, then mash. They get it before the PC players, and whoever loads the game faster also has the upper hand.

How fast do you suppose a console player (or non-macro PC player) can mash? 

How fast do you suppose a macro can mash?


Is this really a rhetorical question? Don't you know the answer? 

I just meant that one don't need to go too far and be obsessed about vehicles to the point of cheating, creating or finding macros. Some people have better things to do and they vehicles with a *tap* down on the D-pad. Simple! Macros are not required and could not be the case. 

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And yes, frowned upon, DICE won't do anything if it is a EA subscriber, or PS Plus, Xbox Live, maybe they ban steam accounts. On BF1 they only started banning people past the half life of the game and only extreme cases. Key bindings/macros would not be the case. Besides, DICE would not be able to distinguish a macros from fast players.

In fighting games, when turbo is detected, at say, above 13 inputs per second, the cheaters just reduce the speed, so even if DICE do anything about it, these people will find workarounds.

What DICE should do is add a code to make sure that, if the vehicle respawn is 2 minutes, the person who used ANY vehicle and died should a restriction = spawn time x 1.5, i.e., 3 minutes. In BF2042 the person who died in a vehicle even has the upper hand knowing when the next one will respawn.

Anyway, if DICE wants to avoid this, there are better ways than going after cheaters or banning macros. Maybe they don't care anymore, don't have time or staff to work on it. Maybe on BF6 will prevent this based on feedbacks like this one, but for 2042, I wouldn't keep my expectations too high. They say our expectations are brutal... 

1 Reply

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 years ago

    It's still ping related, it really doesn't matter if you click 5 times or 100 times in second since game limits clicks per second. 

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