Forum Discussion

Re: Separate monitor for map


@Gattlin wrote:

In BF4 we used to be able to put the radar map on a separate screen"Monitor". I liked it, for users that can use it

it was handy for clearing your game window up. Altho a bit late in production It would be nice to see this as an option

maybe later in portal or something 🙂


In my opinion this is just in-game cheating. God some of the people that whined and whinged about about being 3D spotting or on a min-map. Yet used a 2nd screen with a full map with every vehicle and infantry current location without spotting thinking that it is ok. What a bad joke! 

Sure any one could use on a single screen but you needed to switch between the two. It should never have existed

No, this is not a commander mode feature, even as a commander you still had less visibility of enemy then this map feature.

I hope this feature never see the light of day again. 

13 Replies

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    Sorry to say, but some of the negative comments provided above regarding the BF4 Battlescreen are simply not correct...

    So let's get the hard facts down:

    1. You did not have more information on the Battlescreen than you otherwise did not have already on your switchscreen, when you flicked away from the game scoreboard to look at the map.  Because that was essentially what it was, just on a permanent basis if using the Battlescreen, as it was named back then.
    2. This feature was available to all players, also to those playing on the consoles.  Touchscreens, iPads, smartphones...   EA made an app available which enabled most 'smart-devices' to use this feature, if having a second smart-device in your home.
    3. It did not show anything more than what also the team's Commander could see in the game.
    4. It did not show all the enemies on the map, only the spotted ones.  Same with the enemy vehicles, only the spotted were shown, and only for as long as the spot duration to ween off.  

    For beginners to learn the game and the map, I definitely think this was a good pair of 'training wheels' to get them well on their way.  For more experienced players, then I agree this definitely gave a serious advantage if playing against enemy players not aware of it/using it.  So could aka be disabled for the experienced players when getting above a certain XP...    

  • Goinggrey123's avatar
    Goinggrey123
    4 years ago

    Come on...lets try to not turn this into another sweaty sweatfest, where everyone is looking for any small advantage they can get over other players.

  • Gattlin's avatar
    Gattlin
    Rising Vanguard
    4 years ago

    Huh I just have a little screen over there I like sweaty makes sure I'm working ok. I'm not much for kd you'all probably can tell I like challenges if it don't happen it doesn't 

  • @CyberDyme The negative comments can be valid. When you have someone on comms acting as a commander to clan mates. Informing them of the location of players. When hud(minimap) is disable but Battlescreen is not. The same players even used during competitive play when available. This is one of the function DICE add for fun that end up giving friends/clans a huge advantage on 3rd party comms.

    1. You do not see the issue of having a full map permanently up with the location of every spotted player. That is a huge advantage to UCAV users and other long range weapons users.
    2. Battlescreen was not a mobile app it was a 2nd screen function, it was available on PC and Next gen for free with the game.
    Commander was mobile app and it prevented you from playing in the same server.
    3. Expect the commander was not in game.
    4. Shoot, gadgets, passive and active are all methods of spotting, this was for the whole map.

    Even you can see how seriously exploitive it can be otherwise you would not have suggested to disable above a certain XP.
  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @DingoKillr ,

    The negative comments cannot be valid when not based on the facts and I called them out.  So sorry for that.

    And you continue with comments you appear to raise to me specifically, so will try and respond please...

    @DingoKillrYou do not see the issue of having a full map permanently up with the location of every spotted player. That is a huge advantage to UCAV users and other long range weapons users.

    Honestly, no not much.  And I am a reasonable strong UCAV player myself, never used the Battlescreen for that myself, as its simply not good enough to be of any help for that.  That map may indicate to you where one or more just spotted enemy players may be out in the distance, but its zero help to get you to hit them as you need, due to the severely restricted flight maneuvering of the UCAV.  I dont think I ever once switched to or looked at the battlescreen to support any UCAV targeting.  Simply not good enough at all for that.  The only things that really works for that is 1. Experience on the map to know where group of camping enemies typically might hang out.  2. Use the MAV for recon flights to see exact enemy placements.  3.or by what is actually by far the best way to get on target, you need to test fire a few UCAVS before you can hone in on getting to your enemies.  As there typically are several hinderances/challenges on the flight path...  The mortar has its own radarscan, so no use for the battlescreen.  The SUAV, exact same as for the UCAV.  And here as Recon, the MAV is the perfect partner for the SUAV to scan for possible enemy targets.  Battlescreen gives you a top down look at the field, but that doesn't at all give you what you really need of info to get to the target with any of those long range weapon, as its the horizontal flight/ballistic path and all the obstacles on the path that are key.  

    @DingoKillr   When hud(minimap) is disable but Battlescreen is not.

    The battlescreen does not show enemies if the 2d/3d spotting is disabled.  So if you dont have the hud/minimap but you have the battlescreen with red tacos for the enemies on it flashing up when spotted, its because the server owner has done a poor job then and enabled that feature.  As otherwise, you will not see any enemies at all on the battlescreen.  So it is of zero help then, except you get a 2d display on the map and all your friendlies shown across it.  So a top view of what you otherwise have in horizontal view with your soldier in the game.

    @DingoKillr  The same players even used during competitive play when available. This is one of the function DICE add for fun that end up giving friends/clans a huge advantage on 3rd party comms.

    Yes, like it or not, collaborating and communicating team players always have the edge in games like Battlefield...

    @DingoKillr Battlescreen was not a mobile app it was a 2nd screen function, it was available on PC and Next gen for free with the game.

    OK sorry for maybe not using the right wording here.  Battlescreen was a webbased app.  So you logged into Battlelog, also on your mobile devices!  :o)

    And if having your soldier active, then on the Battlelog screen you could launch the Battlescreen app.  Hence EA's challenge of supporting all the OS/web browser platforms out there to keep it running well for us all.  Because yes, it was a mobile (web) app, as that is how the majority of players used it/accessed it.  iPad, smartphone or mobile laptop, next to your console or stationary gaming PC.  Yes, the well equipped PC users with a permanent secondary screen could also show it there.  But that was not the majority.

    @DingoKillr Expect the commander was not in game.

    Not exactly sure what point it is you try to make here?   It was you in your first post claiming that the Battlescreen was showing even more info than what the Commander had.  While I said that was simply not correct.  Because it was factually not so.

    @DingoKillr Even you can see how seriously exploitive it can be otherwise you would not have suggested to disable above a certain XP.

    I only suggested it could be disabled over a certain XP level, if it was deemed to harsh for some to have in the game for all.  Personally I encourage communication and coordination in the Battlefield game and personally don't see a big problem with the battlescreen honestly.  And I am not like an organized clan player at all.  Never have been.  In modern time and day, most soldiers out in the field are today fully connected and have also interactive maps with enemy placements and activities on those screens.  So why not in BF games in modern settings.


  • @CyberDyme The negative comments cannot be valid when not based on the facts and I called them out. So sorry for that.

    No your not. By the way when are you going to present facts? All you have done is claim I am wrong while stating your opinion.   All to justify that an exploit was not always used as an exploit. 

    This Battlescreen, it is not a web or mobile app. 

    https://youtu.be/6Z39DXFjH-o

    Well you don't have to switch if using a second screen and would be permanently up.  

    It is much easy to target a UCAV when you know where you target is likely to be. Thanks to all targets being on a full map you did. 

    Trying to divert the answer Battlescreen still worked when the hud was disabled for hardcore. Sure stop 2d or 3d spotting was disabled that still leaves gadgets, passive and audio.  Which is one reason the hud was disabled to stop seeing any spots.  If battlescreen was not disabled in that mode it is a exploit.  

    Cheating is cheating.  Calling it collaborating does not stop it being an exploit.  

    A commander was not always there and it was known when a commander was in game.  There is no way to tell if someone was using this exploit. 

    When you have players that state if it is in the game it can be exploited, there are no rules only poor implementation.  Then poor implemented functions should be fixed, removed or never used again.  

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    OK Dingo, long barrages of wrong things nonstop here and honestly dont understand why you make it so personal and hyper aggressive...

    First 4 things here:

    1.  You of course have absolutely no way to determine if I am sorry or not.   Obviously I am sorry, because you appear to take it very very bad to be called out with stating wrong facts about the game functionality. 

    2.  You based your all negativity against Battlescreen on two functionalities.  And both of them were wrong versus reality.  You could quickly check those facts yourself, but you appear not willing to do so despite I kindly pointed them out.  And without being personal or aggressive, because that serves absolute no constructive purpose. 

    3. It is certainly wrong to call out Battlescreen as an exploit, when it was a very deliberate and dedicated map functionality developed by EA to support the gameplay.  And that it was equally made available to all players that wanted its support.

    4. And yes, despite what you may want it to be or not, then Battlescreen is a Web Application!

    "A web application (or web app) is application software that runs on a web server, unlike computer-based software programs that are run locally on the operating system (OS) of the device. Web applications are accessed by the user through a web browser with an active network connection. These applications are programmed using a client–server modeled structure—the user ("client") is provided services through an off-site server that is hosted by a third-party. Examples of commonly-used web applications include: web-mail, online retail sales, online banking, and online auctions."

  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    4 years ago

    I can't say it is cheating but to deny it could be exploited is the other side of the cheating coin.

    A tad extreme on both sides.

    For me, it wouldn't upset me if it was there but would prefer it to not be available. 

  • @CyberDyme I can attest this was indeed true. You can kind of get the Battlescreen to work in Battlefield 4 now and test it.

    What it is, is the copy of the map your character sees. Nothing more, nothing less.

    You could have it open on your second monitor or iPad or phone. Even if you were on Xbox or Playstation.

    It is not giving much advantage over checking your map in game, if any. Only giving constant view of the map, which can help visualize the battleground.

    I liked it and would use it again, but it's not necessary or giving any edge.

    Battlescreen was not cheating. Don't spread false information about a well known feature that was a test as much as the commander mode in Battlefield 4 and Hardline.
  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @TheNorthFIN wrote:
    @CyberDymeI can attest this was indeed true. You can kind of get the Battlescreen to work in Battlefield 4 now and test it.

    What it is, is the copy of the map your character sees. Nothing more, nothing less.

    You could have it open on your second monitor or iPad or phone. Even if you were on Xbox or Playstation.

    It is not giving much advantage over checking your map in game, if any. Only giving constant view of the map, which can help visualize the battleground.

    I liked it and would use it again, but it's not necessary or giving any edge.

    Battlescreen was not cheating. Don't spread false information about a well known feature that was a test as much as the commander mode in Battlefield 4 and Hardline.

    Thank you @TheNorthFIN for the confirmation!

    I am not against anybody here, so don't understand the personal attack when I am just simply trying to state the facts on how the Battescreen factually worked.  I definitely find it sad if the Battlescreen was upsetting some players, as they based their opinion on things not true about it as was the case here.

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @DingoKillr wrote:

    @CyberDymeThe negative comments cannot be valid when not based on the facts and I called them out. So sorry for that.

    No your not. By the way when are you going to present facts? All you have done is claim I am wrong while stating your opinion.   All to justify that an exploit was not always used as an exploit. 

    This Battlescreen, it is not a web or mobile app

    https://youtu.be/6Z39DXFjH-o

    Trying to divert the answer Battlescreen still worked when the hud was disabled for hardcore. Sure stop 2d or 3d spotting was disabled that still leaves gadgets, passive and audio.  Which is one reason the hud was disabled to stop seeing any spots.  If battlescreen was not disabled in that mode it is a exploit.  

    Cheating is cheating.  Calling it collaborating does not stop it being an exploit.    


    I am definitely not trying to divert anything here!   I am simply just stating the facts about how the Batlescreen worked or not.  If you cant handle the facts, too bad, but it is not my fault.  And yes, its a bit hard to prove something that was available 3-8 years ago and little formal documentation still around on these days.  But expect many more Battlescreen users online here who could chip in, if they dare...  :o)

    Here is a response to other players years back from @ragnarok013 who confirmed the fact.  

    And yes, Ragnarok is asking about the user's web browser, because the Battlescreen was a web based application.

  • Gattlin's avatar
    Gattlin
    Rising Vanguard
    4 years ago

    I found the Battle screen looked good on this little eight inch monitor under my main monitor. The whole set up was clean and cool looking.

    Kept the screen a little bigger then normal size. It didn.t show  more but was just bigger same area used, just larger, for these old eyes. Here a battle a screen to yaz.

    Was fun Just another tweek I miss from BF4

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