Forum Discussion
9 Replies
Honestly I have noticed little tangible difference in how the game feels to play.
I get it, a well designed class system would absolutely be much better but simply having classes doesn't itself make it better. Take Battlefield 4 for example. A game that for a lot of people is considered the standard for Battlefield but the class system in that game is designed so poorly that pretty much every server and their admins have to restrict what weapons people can use. Can you imagine Battlefield 4 now with no community run servers and no admins to force good balance?
Not to mention that Dice Sweden has been diluting the necessity for class and team play for many years and over many games to the point where they could implement a perfectly balanced class system into 2042 and it probably would not improve anything. The class system never really helped me get ammo from support players when I needed it. Repairs from engineers. Health from medics. It has never helped me relay important information to my teammates right next to me about the enemy or get my squad to diversify our classes to maximise efficiency and work together.
The problem is that over time, the core design of Battlefield has withered and become rotten. The discussion the community is having shouldn't be about whether specialists belong because the core design at the heart of the franchise has gotten to the point where the most fundamental aspects of multiplayer gaming simply does not exist any more. They have been actively designed out of Battlefield over the course of several games.
I'm not going to say specialists don't belong in 2042 because honestly I haven't noticed any particular difference from their inclusion. That itself I consider a pretty sad indication of what Battlefield has become over the years. What I will say is that the game and the franchise needs to be completely broken down and redesigned from the ground up with fundamental multiplayer game design as the core focus instead of whatever silly gimmick Dice Sweden feels like focusing on this year.
they arnt going anywhere, all we can do is hope they learn from this and dont put them in future games.
- AuramiteX4 years agoSeasoned Veteran
We can't change your mind because you are absolutely correct.
EA better re-design the game fast, whilst refunding players in the process.
The current game is a failure. If you can't take the actions needed to save it then let it die and give people their money back.
@Psubond wrote:
@Ironhead841belong or not isnt the issue. To get rid of them requires a game redesign and getting rid of skins that people unlocked. Have fun selling that to EAWith the current state of the game that may not be the worst idea.
The thing that really kills me is that they had a pretty easy roadmap to follow along the lines of BF2, BF3, BF4 but opted for this mess?
- Lancelot_du_Lac4 years agoSeasoned Ace@Ironhead841 My guess is that roadmap didn’t lead to the sales results that EA were looking for. All the communication from EA would point to a shift to BR-style game to tap into the huge potential audiences that Fortnite/Apex enjoy.
IMHO, EA will lose faith that the BF franchise can ever be a ‘blockbuster’ game. Therefore, any significant support/development will shift to those franchises that can deliver it.
At this stage, I fear that the ‘traditional’ BF player base will be seen as niche, an of no real interest to major games publishers. Ya unfortunately I think you may be onto something there.
- Twordy4 years agoSeasoned Ace
The main problem with the recent Battlefield is the lack of clear leadership. Most of the highly skilled and talented people left DICE studio. Battlefield has to continue its formula in Conquest mode (otherwise RIP BF for me). I have anticipated a continuation of what BF2, BC2, 3, 4 managed to accomplish. I expected a game to continue on the known formula for the past decade. I have anticipated a strict division into classes in Conquest, Squad Management with VoIP, similar level design to BF2/3/4, and even more content. I have not expected a classic scoreboard with the statistics page to be removed. Not to mention the complete absence of community servers with platoons - I feel like that was the ultimate BF experience. I see no point in additional abilities, same for explosives in TDM. Infantry-based game modes should not require any additional BS except for primary weapon, sidearm, knife, grenade, and a few mags.
Battlefield needs a game mode that sells well on Twitch in order to survive. Casual modes like TDM and Conquest (vehicular or infantry-based objective mode) won`t save the franchise. 1 map with decent competitive mode.
- AntEater19974 years agoSeasoned Hotshot@Psubond And a lot of the issues many people have with the game are core design decisions and will most likely never get addressed unless the game gets a complete overhaul. So I see EA dropping support for this pretty quickly
- @Lancelot_du_Lac Sadly I think you hit the nail on the head! The same happened to the Ghost Recon series...These companies are trying to cash in on the PUBG/Fortnite/APEX/COD crowds while neglecting the players who loved the experiences those older games gave them and still play those classics to this day on their own severs...
About Battlefield 2042 General Discussion
Recent Discussions
- 6 hours ago
- 10 hours ago
- 17 hours ago
- 2 days ago