@Captain_Tachi I'm not disputing the fact that it was way overpowered, but I think it could be more balanced than the current nerf. What I suggested was somewhere in between, 1 rocket doing 75% or even 85% damage, giving the pilot an opportunity to stealth up to avoid more rockets. Lets face it, you're still going to be visible to the enemy chopper / plane / mobile AA, who will attempt to use their HMG's against you stealth or not.
One shot kill just seems to be too much. I liked the idea from
@S3SSioN_SoL came up with; if you're in stealth and get hit by a rocket, it's goodnight, otherwise it's 2 rockets; even a half way measure of one rocket and some HMG fire. You're going to be a smoking fireball, so still very much going to be a target.
I have to agree, it was not the vehicle for Breakthrough, and I play a lot of Breakthrough.
In Conquest, I can still get a reasonable amount of flight time, provided I unstealth to attack, and stealth up again afterwards. But I find even the HE bombs arent as powerful - dropping them on a squad used to wipe the squad; now you're lucky to kill 1 or 2.
I find I just play aerial less and less. Through all the Battlefield games I loved flying, and the dogfights, but now there's more danger from the ground than other aerial vehicles, between the Wildcat, Infantry AA, the AA add-ons to other vehicles. Even the standard anti-tank round with a soflam. And then adding Lis to the mix. It just saps all the fun out of it. For me anyway.