Re: Tanks are too Weak
@RaginSam wrote:Using the stats you gave of 10% per soldier. If there’s 6-10 people running C5, then there’s a pretty good chance one of them will get through. Vehicle spawns are much longer, infantry can just keep re-spawning on point.
So youre basically saying nerf teamwork? That is what is supposed to happen. You kill 5-6. That is like saying, if 3 guys shoot at me, I have no chance. Only allow one person to fire at me at a time. That is war my friend.
I don’t think you realize just how difficult it is to drive the tank. Everything is so slow about it. Dice sure love their geometry and give you infinite opportunities to get stuck. There’s so many challenges to protecting yourself from enemies that are very close to you, and nearly impossible to keep distance with how the maps are designed, Sundance, spawns, etc.
I have driven tanks. It takes them time to get to speed. But then, that is as it should be. When at speed, infantry cannot catch them. So.... hmmmm how do you adjust.... let me see.... Oh, remain mobile! Yeah that's it. Yes Sundance and Mackay still have opportunity, but even then, it is a 3/10 chance. Most tanks issues reside in the start up moving. That means youre standing still. That is the mistake.
There’s 64 players per team. That’s a lot of opportunity for rockets, being hacked, C5, and then there’s aircraft you can’t do anything about. You’re kinda right, it’s not a given or the easiest thing to just run up and C5 every vehicle with 100% success rate. If the team has bit of coordination you get punished instantly in a tank if you slightly overextend. I’m talking like 20 yards or being on the wrong side of a point being fought over while on the move.
Again, youre nerfing teamwork, which is the basis of game design. I have seen tanks with a squad on the tank protecting it. They are nigh invincible. They shoot any Sundance and Mackay, C5. Tanks using teamwork to survive..... Hmmmm
The problem I have when it comes to the balancing between ground and air is that air vehicles can disengage a lot easier, they’re far harder to hit in 3d space, you have to be specially equipped to deal with them, and they won’t get stuck on anything. Aircraft can carry all the weight in the world without any penalty and move freely. I usually don’t care about realism, but the Condor is just ridiculous in every way. It breaks all the laws of physics lol. I’m glad they’re finally balancing air vehicles, but it took a while.You do realize there are planes that hover, right? Condor is the easiest to down. That being said, Air>Armor>Infantry. The irony is there is an Air thread complaining about the same as this thread. IMHO, the only thing needed is to remove the borg regen from the game. This will cycle vehicles faster, give more pilots opportunity to drive. Even with your issues, all I see is armor parked on flags. If youre one of those, you deserve to die. I can throw my C5 on you. I get most my kills that way.
Tanks need a turret speed buff, nothing crazy, but literally any increase would be great. Turn radius could be improved, I have to brake, then give it gas, and feather it through turns. It’s pretty obnoxious it takes that much work to make just regular turns. Even standing still and trying to rotate seems slower than what a tank could do in real life.
Or exit and shoot those approaching like most tanks do today.
Alright, that got a little lengthy. Sorry.
Not at all, being thorough allows learning through discussion.