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Re: Thank you EA for going serious on the Anti Cheat for 2042!

Just to chime in on the flipside of that 50-5 scenario, while i agree that you can absolutely go that number or better on a meatgrinder server as infantry (or especially HC), it generally means you've been angle camping (which is fine, the point is to grind out the other team's tickets after all and if they walk into your spam over and over, their problem not yours) or playing super cautious/vehicle camping on large conquest maps.

Or, you just run with a well coordinated group that means you can make pushes or such knowing that your flanks are covered or you'll get a rez if you go down, that alone makes a huge difference.

Where i tend to get a little twitchy is when someone is running point in team pushes and constantly downing 3 people when running into the fire of half a team, using whatever max rmp subgun/AR they can get and manage to down 2-3 people each mag while bunnyhopping around like a loon, when that hitrate is pushing the limits of a perfect set of clipped bursts  even if you were prone/still/ADS for max spread minimization.

(not to mention using regular optics or irons but still seeing people through all kids of distractions and effects/smoke)

Combine that with always coming out prefiring in the correct spots from chokepoints or timing it *just* right with reloads of the enemy or the second a flank is exposed, not once getting caught facing the wrong way or sweeping into an empty area to make sure nobody is there, because they always seem to pick the right way to run, *those* are the ones at least I use the 50-5 example for in terms of being shady.

Combine that with the obvious explosion of available cheats and use (especially in conjunction with people wanting to "make it" on twitch or youtube) and i generally have a hard time with people who run 10/1 K/Ds round after round while being in the thick of it constantly, nobody has that kind of natural situational awareness unless they're doing what i mentioned in the first paragraph.

Yea, you can play and practice like a fiend, and yes, that does give you quite an advantage, but those gilded bucket players are few and far, far between, but it seems there's a minimum of 2-6 of them on any given server these days, and that's more or less statistically impossible, not to mention they're usually solo/not in a guild group.

(and don't get me started on when they have a ping of 150+ or rank 3 supports running and gunning with the chinese starter lmg like it was an m82 with a box mag)

At that point if i even bother to say anything it's generally "GG, that's one hell of a gaming chair".

All that being said, i don't think there's going to be any more or less false positives insofar as reporting goes, people have and always will report people because they think they're cheating just because they got killed a few times by the same person, or won't report them even if they're fairly sure because you don't want to be "that guy" reporting everything that moves.

For me to bother reporting someone, they basically have to be doing something ala the obvious LMG rund and gun aimbot stuff where it's so blatant there's exactly zero doubt, the rest i'll generally leave to the systems in place.

Exceptions would be seeing them on the killcam "tabbing" through targets through walls or floors/ceilings after they picked me off or "stutter aiming" (where you can see the gun is snapping back every half second to a point even though the player is obviously trying to pan one way or another).

I might report that if i see it repeatedly in a round, but that's about it.

2 Replies

  • CyberDyme's avatar
    CyberDyme
    5 years ago

    Agreed @Fringerunner ,

    Reporting of direct wall/ceiling/floor glitchers will probably be the most dominant and rational thing to be reporting on.  As also the burden of proof is fairly straight forward with screenshots/video snip of the observed situation.  Next we also have the invisibility pranksters and similar.  Again, evidence is fairly easy to capture.  If we get the spectator mode, then also all the PC player hacks will be direct visible and reportable for the ordinary players.

    The bullet sponging bunny hoppers you refer to though, that often goes round after round with hilarious high k/d scores are an entirely different matter.  As when checking their details, they often are not doing anything that can be deemed outright cheating.  What we most often can conclude when checking their stats and all, is that they most often are having very questionable network connections to the game server, resulting in missing hit registrations when shooting at them.  Aka very far out of region players, from aka Japan or South America playing on a European based server often have a latency of 800+ milliseconds, many even nearer the full 2 seconds!   Spice that up with also a high degree of packet loss and you have a toxic cocktail against a fair gameplay experience... 

    Reason why I sincerely hope that EA will display the ping rates for all players on the scorecard.  And most ideal, enable that we can set up our portal servers with criteria to join of latency below a certain threshold value as we may desire.  Certainly all the PC players may otherwise be in for a big surprise, when facing high-ping console players that keeps running despite emptying a full clip into their backs.  😦

    Still very excited about these great news from EA on the AC toolbox at our disposal now.  Look forward to seeing it in action already here next week when we start the beta fun!  👍

  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    5 years ago
    @CyberDyme Oh yea, i wasn't really knocking the game there, just a general reality of FPS games these days even if the examples were from BF titles.

    Personally i would love a spectate/record feature, but i think one of the EA or community reps said that was something that was being looked at, so we'll see.

    Either way, same thing for me, i'm just looking forward to messing with the beta at this point.

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