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Re: Thank you EA for going serious on the Anti Cheat for 2042!

@Rev0verDrive It will give you a new local, private IP sure, but any IP banning wound be on the public IP you are leasing… we actually just had a nice long discussion about it.

14 Replies

  • Bruh I'm getting a new Public IP on router restart AND when I do ipconfig/renew.

    My ISP is Verizon. I have Fios Fiber...Dynamic IP Address. Every time we get a power outage (hurricanes) my Public IP Adress changes on router/modem power up. Same applies to Ipconfig/Renew.

    I have a few dev domains that can only be accessed via hardcoded IP. So each time any of this occurs, or my ISP updates my address I have to update the database.

  • CyberDyme's avatar
    CyberDyme
    5 years ago

    I agree @Rev0verDrive ,

    The IP bans are no longer a viable option, as most ISP these days issue their IPs dynamically ad-hoc on new connection requests, and some even refresh on 24h shifts as you highlight.

    Its actually because many ISPs have started to monetize providing an exclusive and fixed IP as a premium service to some of their clients.  So YES, you can get a fixed IP, but you have to pay extra for it!   😀   The rest of us cheap gamers connecting through our local ISP just have to be happy with whatever IP they assign us at the time and place...

    The only place where IP bans still works, is if wanting to avoid users to login through VPN connections, as the VPN vendors have a static IP address range pool they own, so to speak.  And that is publicly kept up to date globally by IANA (function under ICANN).   Many may object to this, as there are thousands of alternative VPN service providers out there.  But they do all not to confirm with the intl norms for connecting their service to the net.  And the simple use of BGP and DNS hostname lookup is providing info if a given connecting IP is belonging to a VPN service.

    Anyway, the most solid approach forward for EA (and all of us!) in this domain to ban a given user is to issue a ban to individual game licenses and potentially combined with or on top also a ban on the client's hardware finger print.  The AC is running on the kernel, so its not for the ordinary dimwit to circumnavigate.  And to get back on for a previous banned cheater will always incur then a substantial cost to culprit.  And in all circumstances, the original soldier in the game is no longer active, so it will be starting all over from scratch with a new soldier from XP=0. 

    No warnings and no silly temporary suspensions anymore.

    Play fair by the rules or you are out!

    Just this last point is a huge improvement versus previous and makes me confident the fair-play results will be substantial, making the BF2042 eco-system a great place to have fun for the next many years out!

  • @CyberDyme Yeah the whole IP thing to me is fluff. I've been PC MP gaming since the early 90's and it's never worked like it was supposed to. Client-side AC in my experience is also a pipe dream. Even at kernel level, dkom cheats have higher authority.

    AC should always start at the game level. In the character class, weapon class, game mode/state, player state etc. Never trust the client. Validate and scrutinize at the server before replicating the action/event. Then add client-side ac to reduce server overhead (script kiddy).

    I work with UE4/5 and this is one of the core fundamentals of my class foundations. Client inits an event, some action happens locally, a request (RPC) is sent to the server to replicate it over the network. Server scrutinizes, if valid the server auths it and then replicates over the network. Otherwise the instigating client is corrected and flagged where need be.

    Builds are bigger, server needs more resources etc. But its worth it.

  • Jesse165's avatar
    Jesse165
    Seasoned Ace
    5 years ago

    My only problem with all of it is the potential for False Bans where toxic people report innocent players who might be doing great without cheating in order to get them banned.

    I might only play with the AI Soldiers in Solo and Private matches for All Out Warfare and Portal until I see how it goes and whether or not there are a lot of false bans.

  • You are only speculating there haven't been any false bans reported in the passed.

  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago
    @extinguisher123 I do not think @Jesse165 is speculating at all actually.

    Further, I have the same concern as to how EA DICE will investigate the cheating reports they will receive... especially when the current trends are "guilty until proven guilty..." and taking the easy road instead of the right one...
  • @carsono311 They'll probably use machine learning for a quick review of game round data. If flagged a manual review will be done by qualified AC staff. That's typically industry norm.
  • I Admire your concern. I too would like to see our enemy's destroyed driven before us. and then we can teabag no scope them. the way EA intended.

  • SpoolaZ's avatar
    SpoolaZ
    Seasoned Ace
    5 years ago
    @Jesse165
    What are you really referring to when you are afraid of being banned by reports. Private servers and admins are another matter, but just to be reported you do not have to worry because there the threshold is very high considering all the pros who snap as an aimbot and who still play today. So it's hard to understand your concerns.
  • I think EA/Dice is doing the right thing! We have seen thread after thread created asking for the devs to do this. This is how I will adress this report or not to report. I will use the average score of the match being played. If the average k/d is close to the same (lets say 3 to 1 k/d) for the top % and someone say has a 6 ,7 or 8 to 1 k/d. That one high  k/d would cause for some suspicion. I understand some play better than others.

  • LOL you don't know what you're talking about..plan and simple. Why is it always the people cheating/rigging the system who are the most vocal?

    But all this talk from DiCe is just lip service. I mean I could probably cut and paste what they are saying/"selling" around AC from any number of brands before launch of their next game. EAC has been completely cracked so hoping it does anything is just that..hopium.

    The other concern I have is around reporting "abusve/toxic" chat. I personally call out raging cheaters in game because they need to be. Now am I going to get banned because the "devs" can't or won't do anything serious about cheaters? Remember folks, for anyone who actually chooses to play legit, ~50% of pc players want to cheat or are cheating. Cheaters will do and say anything...that is the nature of a cheater. And going to police chat in a mature rated game where your killing people, etc LOL....

    The only way to really have a good AC, at this point, without some sort of server side AI, is to have full access to server, with the ability to ban players. But the sad reality is if you start banning all the obvious cheats they start hitting social media trash talking your community/server. Because as I mentioned above, cheaters are generally the most active, vocal part of the active player base, because they have zero lives, outside cheating in video games to give their sad lives some delusional meaning. Peace. 

    MM

  • Well unfortuntly even with admin on servers still don't work. I play on reputalble servers in BF4 and they dont do anything! And yet they have text on the load screen that tells you to reserve your spot. I see players with 10+ k/d and they play as they wish. We will have to see what comes from EA/Dice, but one thing is for sure and that is they would not say anything if they were not loosing customers do to cheating!

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