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Re: The proxy sensor nerf seems to have revealed a new problem with enemy sounds

I agree with Shoryuken. I have no problem hearing the sound of enemies running but it seems to be sort of a general audio cue to tell you someone is in your area without really giving you a good idea exactly how far away or which direction they are coming from. Also I believe if the enemy has the presence of mind to walk and not run once close by they make very little, if any, sound while moving.

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