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Re: Too many vehicles on 64 player servers.

@killCAMPERS The problem isn't "too many vehicles" necessarily, but simply that infantry have generally poor options to handle them outside of very specific combinations.

Rao's hack CAN set up some good plays, at least against ground. Lis can do a bit of damage, but you need a few landing every shot to be even remotely a threat. The only real threat from infantry is Sundance being a C5 fairy. For air...there's legit no threat from ground, air just gets to farm unless the enemy team has equally good pilots or the wildcat can find somewhere to safely blast away for a while which...is rare against aircraft.

2 Replies

  • ATFGunr's avatar
    ATFGunr
    Legend
    4 years ago
    @edgecrusherO0 Lol no in this case it’s too many vehicles. The maps are small, too small for the highly mobile vehicles with, as you said, too few options to deal with them. Sure you can lock on from across the map, helis can shoot that far too so even before lock on you’re dead. The older maps (3&4) are a nightmare and why I don’t play Exodus at all. I’d like to play it, the balance is too far to the vehicle side. It’s odd they have too many vehicles in 64 and not enough in 128 servers.

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