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Re: Update 4.2.0 - Remove Weapon Attachments

@ElliotLH nice to see you around Elliot

Not sure what it means to removes attachments from collections screen. We can already change attachments before round start.

15 Replies

  • NazT55's avatar
    NazT55
    Seasoned Ace
    3 years ago
    @BaronVonGoon I think some people only want one attachment to choose from on the plus system and if they have already added 3 then they can't remove the two they don't want. With this update you can.
  • ElliotLH's avatar
    ElliotLH
    Hero+
    3 years ago

    @BaronVonGoon Good too see you too - I just said hello in your thread as well 😃

    @NazT55 is spot on here as there have been a fair few requests from players who just want one attachment in each slot. At the mo you can't remove them when they're added, just change them to something else, so this should mean that people can tidy up the Plus menu a bit.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    I don't get it.

    We need better netcode, better spawning, audio that works, better maps, proper vehicle/infantry balance etc etc.

    The game has fundamental issues and they tinker with weapon customization...

  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @cso7777 Maybe this is an easy thing. They should do some easy things mixed in with the harder things, or we’d get nothing at all. This game has taught me to set a low bar…
  • I_DYN4MO_I's avatar
    I_DYN4MO_I
    Seasoned Ace
    3 years ago

    @ElliotLHIt's a great change for players who switch attachments on a cycle instead of pulling up the plus menu that wastes time. Now a single button press can switch between 2 options back and fourth instead of cycling all 3.

    It'll be great for switching from thermal scopes to regular scopes in an instant on a single button map.

    I've just switched to a mouse with a 4D mouse wheel and its super handy to have those 2 extra inputs for quick changes like mentioned above by knocking the wheel left or right with the inside of my fingers



  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    3 years ago

    So what does everyone think about this? Try it out yet?

  • Straatford87's avatar
    Straatford87
    Icon for DICE Team rankDICE Team
    3 years ago

    @cso7777 wrote:

    I don't get it.

    We need better netcode, better spawning, audio that works, better maps, proper vehicle/infantry balance etc etc.

    The game has fundamental issues and they tinker with weapon customization...


    Almost all of the things you mentioned are handled by different teams. Those who work on weapons don't work on netcode. Changes don't have to be mutually exclusive. 

  • CiroEmanuele's avatar
    CiroEmanuele
    New Vanguard
    3 years ago

    @Straatford87Hello Straatford87, first of all thank you for this last update, new discarded map's layout is very nice and it's fun to play alone vs bots as well. I write just for asking you a couple of question.
    1. As a solo player, I always used to have fun with Aow Solo/Co-op mode but since few weeks I'm experiencing some issues like fps drops and gliches. It looks like there is a lower refrash rate, and that impacts to the gun play feeling (I'm on Ps5). Is there any plan to fix that?
    2. Before this patch in the Portal Experience Creator we had three different game mode, but today I saw that "Conquest large" template is gone. I used to play in large map's environment as solo against bots (64 vs 64), but now my code doesn't work anymore, it gives me an error. Is that a planned change or maybe are you going to fix that?
    Thank you in advance.

  • BigShottt's avatar
    BigShottt
    Seasoned Ace
    3 years ago

    @CiroEmanuele wrote:

    @Straatford87
     I used to play in large map's environment as solo against bots (64 vs 64)


    You never played 64vs64 as PvE because the game only permits a max of 32 bots total for each team (total 64, not 128) which I'm guessing is why they removed the "Large" game mode.

    But they need to put it back in because it's the only way solo/coop players can play on the larger size maps and fight, as example, on the U.S. team as a change of pace and scenery.

    So by removing this option they are removing content for us...not a great idea, IMHO.

  • creepnpeep's avatar
    creepnpeep
    Seasoned Ace
    3 years ago
    @CiroEmanuele the portal builder is a mess since the update.
    ALL large sizes variants of ALL maps have disappeared too.

    So we can’t even play on the large discarded map.

    The lol is real…

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