Re: Vehicle spam is knee capping your user base
@I_DYN4MO_I wrote:"Just so you are aware, this is the Battlefield franchise." - Ah, that old chestnut.
Weird that, I could have sworn past titles didn't suffer from all the below -
1, No infantry based maps. Examples - Donya Fortress · Operation 925 · Scrapmetal · Ziba Tower - Metro - Locker. (All off the top of my head. Maybe I just dreamt it).
2, Infantry games on rotation. Some weeks they're available other weeks they're not. What are players supposed to do? Just stop playing and wait weeks/months until it rotates back again?
3, No server browser & no persistent servers hosting infantry games. What about player made portal servers you may ask? Expect limited XP, matchmaking issues and a rule set you may not enjoy.
4, Lack of compartmentalisation in all 2042 maps, flat maps, limited cover. This wasn't the case in other BF titles. Infantry and Vehicles could coexist with no issues.
5, Rush. Still has vehicles. Still suffers from all the problems in reason number 3. See above.
The only infantry games that are enjoyable and are actually designed accordingly for such gameplay, with full XP, are on a rotation and are on all the (keywords) - pre 2042 maps.
Pretty much destroys that "this is the Battlefield franchise" line.
None of those points that you make are reason for further removing vehicles [where there are less of them in 2042 than in basically any other BF game that I can think of]. The answer is in the design/maps/and other issues that you laid out.