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Re: We Need Input Based Matchmaking System

I got my Xbox 360 twelve years ago just because of Battlefield: Bad Company 1.

It's commom sense that keyboard and mouse has a advantage against controller most of the time even if we forget that pc players has higher res and higher frames per second on most cases.

Just want the game to be a little fair and the way things are on Battlefield 2042 at the moment they don't. This is a dealbreaker for me and I know that for many others too (even PC players that don't like to compete agaist controllers with aim assist either).

"Just play with a pc"

I don't want to use a k/m, I'm not good with one and I don't want to be. I don't have money to invest in a PC either.

"Get good"

Sure! But I just want to play with my friends after a day (or even a week) of work without being trashed by keyboard and mouse players on a server that has 80 to 90 percent keyboard and mouse players.

I play Battlefield with my friends for fun and not to be a pro.

Been a BF console player since 2009, every new BF game at day one, so I'm used to Battlefield messy releases. It's "okay" for me as a fan because I love the franchise and know that one time or another they'll fix most of the issues and for me the game is fun anyway. But compete against k/m is a dealbraker for me and I guess this will be the first Battlefield I'll skip since I started to play Battlefield. And even with the bugs and issues and the still unbalanced gameplay at some points, it makes me sad.

I respect who disagree but after so many years it looks like EA and DICE are obligating people play in a totally diferent way they are used to and pulling back people who are used to controllers and don't want to use a k/m to get something close to a fair game.

Input based matchmaking would be perfect to this game but it seems that they have other plans.

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