@DingoKillr wrote:
Which is better for gaming 30ms WIFI 5G(fibre), 40ms ethernet 100/10(mobile data) or 100ms Ethernet 1G(fibre)?
The 100ms. It is not just latency the tail ends are import, just as much as the internet infrastructure. I played at 100ms on Japanese servers it felt bad for me. 100ms to Singapore servers was fine.
Noone should use wireless for non-mobile games. This causes so much problems at both end. So many blame the 100+ms guy when they themselves use WIFI or Mobile data which reduce speed based on the number of connection and what they are doing.
This is why restricting ping is not right.
I think I get your point @DingoKillr ,
Though with regards to your experience with aka a Singapore vs a Japanese located server, despite you have 100ms to both, then its actually not your setup/connection alone that impacts how your gaming experience is felt like in your end. It very much depends on the connectivity of all the other players on the server at the same time when you are there.
Regarding your other points on connecting wired all the way for FPS gaming, then agreed as that is absolutely key! Both 3G, 4G and WiFi are inflicting harm for all the rest of the players on same server as a player using such for his/her connectivity... Maybe the average latency is fairly good, but the variation from great to terrible is there all the time, as the jitter (or better to say the phrase 'packet delay variation) is huge. And often the date packages are either lost and/or not arriving in the right order anymore, as the protocols for those technologies do not enforce such. And that is what causes the terrible gaming experience then for everybody else on same server.
So @DingoKillr ,
Will you just abstain from setting a given latency as your desired max for the players or do you have a pain point, but maybe it's off my proposed scale? :o)
I of course have the sinister intention of using the findings here to impose a certain max latency on the Portal servers I ever later may become involved in going forward. So wanted to hear from as many here on the forum as possible please. And latency is of course not the only important parameter to check for, but its definitely one of the major ones. Potentially also within reach for us to use when setting up our own Portal servers going forward. Packet Delay Variation (jitter) and packet loss % would be great too, but probably not given to us as 'kick parameters'... And the past history of EA allowing all to remain connected despite abyssal network connection quality have been disastrous at times (ultimately the servers crashing non stop, as it times out waiting for all to respond etc)...